Za pomocą kwaternionu zamiast roll, pitch i yaw do śledzenia ruchu urządzenia
Proszę, zważcie na moje długie pytanie, staram się, aby było jak najbardziej jasne.
To, co próbuję zrobić, to uzyskać postawę (przechylenie i odchylenie), gdy zdjęcie jest robione za pomocą aparatu, a następnie zapisywać wartości nastawienia w przypadku nsuserdefaults. Po zapisaniu orientacja jest zmieniana, a następnie spróbuj doprowadzić telefon do tej samej postawy, którą wykonano, stale porównując wartości postawy (zapisane i aktualne).
W celu interfejsu interfejs użytkownika ma 3 kropki (po jednym dla każdego parametru postawy) na ekranie, które prowadzą do prawidłowej orientacji, w jakiej zostało zrobione zdjęcie. Po osiągnięciu prawidłowej postawy flaga meczu jest pokazywana na ekranie.
Odkrywałem wartości roll, pitch i yaw jako:
CMQuaternion quat = self.motionManager.deviceMotion.attitude.quaternion;
myRoll = radiansToDegrees(atan2(2*(quat.y*quat.w - quat.x*quat.z), 1 - 2*quat.y*quat.y - 2*quat.z*quat.z)) ;
myPitch = radiansToDegrees(atan2(2*(quat.x*quat.w + quat.y*quat.z), 1 - 2*quat.x*quat.x - 2*quat.z*quat.z));
myYaw = radiansToDegrees(2*(quat.x*quat.y + quat.w*quat.z));
Kiedy zauważyłem pewną rozbieżność w wartościach odchylenia, szukałem i mogłem znaleźć tutaj:połączyć, to
odchylaj się, przechylaj i obracaj z kwaternionu, będziesz miał ten sam problem, jak gdybyś używał tylko odchylenia, skoku i rzutu. Musisz użyć czwartorzędówWSZĘDZIE w swoim kodzie i zapomnij o odchyleniu, skoku i rzucie
Więc teraz myślę, że muszę wszystko zakodować ponownie ... Czy mógłbyś być tak uprzejmy, wskazując mi przykładowy kod do używaniaKwaternion w tym celu?
Oto kod, nad którym pracuję:
W ViewController.m w obrazie: didFinishSavingWithError:
[self.motionManager startDeviceMotionUpdatesToQueue:[NSOperationQueue mainQueue] withHandler:^(CMDeviceMotion *motion, NSError *error) {
CMQuaternion quat = self.motionManager.deviceMotion.attitude.quaternion;
double tempYaw = radiansToDegrees(asin(2*(quat.x*quat.y + quat.w*quat.z)));
double tempRoll = radiansToDegrees(atan2(2*(quat.y*quat.w - quat.x*quat.z), 1 - 2*quat.y*quat.y - 2*quat.z*quat.z)) ;
double tempPitch = radiansToDegrees(atan2(2*(quat.x*quat.w + quat.y*quat.z), 1 - 2*quat.x*quat.x - 2*quat.z*quat.z));
if (savingGyroOrientation == YES) {
NSLog(@"Roll = %f degrees",tempRoll);
NSLog(@"Pitch = %f degrees",tempPitch);
NSLog(@"Yaw = %f degrees",tempYaw);
[self.deviceStatus setDouble:tempRoll forKey:@"DeviceRoll"];
[self.deviceStatus setDouble:tempPitch forKey:@"DevicePitch"];
[self.deviceStatus setDouble:tempYaw forKey:@"DeviceYaw"];
[self.deviceStatus synchronize];
savingGyroOrientation = NO;
checkingGyroOrientation = YES;
self.savingLabel.hidden = YES;
self.startTimerButton.hidden = NO;
}
savingGyroOrientation = NO;
checkingGyroOrientation = YES;
self.savingLabel.hidden = YES;
self.startTimerButton.hidden = NO;
}
if (timerRunning == YES) {
if (checkingGyroOrientation == YES) {
self.takePicButton.hidden = YES;
int xRoll, yPitch, xYaw, yYaw;
// Roll Checking
if (tempRoll >= [self.deviceStatus doubleForKey:@"DeviceRoll"]-1 && tempRoll <= [self.deviceStatus doubleForKey:@"DeviceRoll"]+1 ) {
[self.rollDot setFrame:CGRectMake(150, 195, 20, 20)];
self.rollToR.hidden = YES;
self.rollToL.hidden = YES;
self.rollDot.hidden = NO;
rollOk = YES;
}else{
rollOk = NO;
self.rollDot.hidden = YES;
self.rollToR.hidden = NO;
self.rollToL.hidden = NO;
if (tempRoll - [self.deviceStatus doubleForKey:@"DeviceRoll"] < 0) {
xRoll = 150 + (tempRoll - [self.deviceStatus doubleForKey:@"DeviceRoll"]);
self.rollToR.hidden = YES;
if (xRoll <= 0) {
[self.rollToL setFrame:CGRectMake(0, 195, 20, 20)];
}else if (xRoll>= 300){
[self.rollToL setFrame:CGRectMake(300, 195, 20, 20)];
}else{
[self.rollToL setFrame:CGRectMake(xRoll, 195, 20, 20)];
}
}
if (tempRoll - [self.deviceStatus doubleForKey:@"DeviceRoll"] > 0){
xRoll = 150 + (tempRoll - [self.deviceStatus doubleForKey:@"DeviceRoll"]);
self.rollToL.hidden = YES;
if (xRoll <= 0) {
[self.rollToR setFrame:CGRectMake(0, 195, 20, 20)];
}else if (xRoll>=300){
[self.rollToR setFrame:CGRectMake(300, 195, 20, 20)];
}else{
[self.rollToR setFrame:CGRectMake(xRoll, 195, 20, 20)];
}
}
if (tempRoll - [self.deviceStatus doubleForKey:@"DeviceRoll"] > 180){
xRoll = 150 + (tempRoll - [self.deviceStatus doubleForKey:@"DeviceRoll"]-360);
self.rollToR.hidden = YES;
if (xRoll <= 0) {
[self.rollToL setFrame:CGRectMake(0, 195, 20, 20)];
}else if (xRoll>=300){
[self.rollToL setFrame:CGRectMake(300, 195, 20, 20)];
}else{
[self.rollToL setFrame:CGRectMake(xRoll, 195, 20, 20)];
}
}
if (tempRoll - [self.deviceStatus doubleForKey:@"DeviceRoll"] < -180){
xRoll = 150 + (tempRoll - [self.deviceStatus doubleForKey:@"DeviceRoll"]+360);
self.rollToL.hidden = YES;
if (xRoll <= 0) {
[self.rollToR setFrame:CGRectMake(0, 195, 20, 20)];
}else if (xRoll >= 300){
[self.rollToR setFrame:CGRectMake(300, 195, 20, 20)];
}else{
[self.rollToR setFrame:CGRectMake(xRoll, 195, 20, 20)];
}
}
}
//Pitch Checking
if (tempPitch >= [self.deviceStatus doubleForKey:@"DevicePitch"]-1 && tempPitch <= [self.deviceStatus doubleForKey:@"DevicePitch"]+1) {
[self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)];
self.pitchDot.hidden = NO;
self.pitchToDown.hidden = YES;
self.pitchToUp.hidden = YES;
pitchOk = YES;
}else{
pitchOk = NO;
self.pitchDot.hidden = YES;
self.pitchToDown.hidden = NO;
self.pitchToUp.hidden = NO;
if (tempPitch - [self.deviceStatus doubleForKey:@"DevicePitch"] < 0) {
yPitch = 195+(tempPitch - [self.deviceStatus doubleForKey:@"DevicePitch"]);
// NSLog(@"tempPitch is %0.02f Difference is %0.02f, yPitch is %0.02f",tempPitch, tempPitch-[self.deviceStatus doubleForKey:@"DevicePitch"],195+(tempPitch - [self.deviceStatus doubleForKey:@"DevicePitch"]));
self.pitchToDown.hidden = YES;
if (yPitch <= 0) {
[self.pitchToUp setFrame:CGRectMake(150, 0, 20, 20)];
}else if (yPitch >= 390) {
[self.pitchToUp setFrame:CGRectMake(150, 390, 20, 20)];
}else{
[self.pitchToUp setFrame:CGRectMake(150, yPitch, 20, 20)];
}
}
if (tempPitch - [self.deviceStatus doubleForKey:@"DevicePitch"] > 0){
yPitch = 195+(tempPitch - [self.deviceStatus doubleForKey:@"DevicePitch"]);
// NSLog(@"tempPitch is %0.02f Difference is %0.02f, yPitch is %0.02f",tempPitch, tempPitch-[self.deviceStatus doubleForKey:@"DevicePitch"],195+(tempPitch - [self.deviceStatus doubleForKey:@"DevicePitch"]));
self.pitchToUp.hidden = YES;
if (yPitch <= 0) {
[self.pitchToDown setFrame:CGRectMake(150, 0, 20, 20)];
}else if (yPitch >= 390) {
[self.pitchToDown setFrame:CGRectMake(150, 390, 20, 20)];
}else{
[self.pitchToDown setFrame:CGRectMake(150, yPitch, 20, 20)];
}
}
if (tempPitch - [self.deviceStatus doubleForKey:@"DevicePitch"] < -180){
yPitch = 195+tempPitch - [self.deviceStatus doubleForKey:@"DevicePitch"] + 360;
// NSLog(@"tempPitch is %0.02f Difference is %0.02f, yPitch is %0.02f",tempPitch, tempPitch-[self.deviceStatus doubleForKey:@"DevicePitch"],195+(tempPitch - [self.deviceStatus doubleForKey:@"DevicePitch"]));
// NSLog(@"*yPitch is %d",yPitch);
self.pitchToUp.hidden = YES;
self.pitchToDown.hidden = NO;
if (yPitch <= 0 ) {
[self.pitchToDown setFrame:CGRectMake(150, 0, 20, 20)];
}else if (yPitch >= 390) {
[self.pitchToDown setFrame:CGRectMake(150, 390, 20, 20)];
}else{
[self.pitchToDown setFrame:CGRectMake(150, yPitch, 20, 20)];
}
}
}
if (tempYaw >= [self.deviceStatus doubleForKey:@"DeviceYaw"]-2 && tempYaw <= [self.deviceStatus doubleForKey:@"DeviceYaw"]+2) {
[self.yawDot setFrame:CGRectMake(150, 195, 20, 20)];
self.yawDot.hidden = NO;
self.rotateRight.hidden = YES;
self.rotateLeft.hidden = YES;
yawOk = YES;
}else{
yawOk = NO;
self.yawDot.hidden = YES;
self.rotateRight.hidden = NO;
self.rotateLeft.hidden = NO;
if (tempYaw - [self.deviceStatus doubleForKey:@"DeviceYaw"] < 0 ) {
xYaw = 150+(tempYaw - [self.deviceStatus doubleForKey:@"DeviceYaw"]);
yYaw = 195-1.3*(tempYaw - [self.deviceStatus doubleForKey:@"DeviceYaw"]);
NSLog(@"current yaw is %0.02f Difference is %0.02f",tempYaw, tempYaw-[self.deviceStatus doubleForKey:@"DeviceYaw"]);
NSLog(@"saved Yaw is %0.02f",[self.deviceStatus doubleForKey:@"DeviceYaw"]);
NSLog(@"xYaw is %d, yYaw is %d",xYaw,yYaw);
self.rotateRight.hidden = YES;
if (xYaw <=0 && yYaw >=390) {
[self.rotateLeft setFrame:CGRectMake(0, 390, 20, 20)];
}else{
[self.rotateLeft setFrame:CGRectMake(xYaw, yYaw, 20, 20)];
}
}if (tempYaw - [self.deviceStatus doubleForKey:@"DeviceYaw"] > 0){
xYaw = 150+(tempYaw - [self.deviceStatus doubleForKey:@"DeviceYaw"]);
yYaw = 195-1.3*(tempYaw - [self.deviceStatus doubleForKey:@"DeviceYaw"]);
NSLog(@"current yaw is %0.02f Difference is %0.02f",tempYaw, tempYaw-[self.deviceStatus doubleForKey:@"DeviceYaw"]);
NSLog(@"saved Yaw is %0.02f",[self.deviceStatus doubleForKey:@"DeviceYaw"]);
NSLog(@"*xYaw is %d, yYaw is %d",xYaw,yYaw);
self.rotateLeft.hidden = YES;
if (xYaw >=300 && yYaw <=0) {
[self.rotateRight setFrame:CGRectMake(300, 0, 20, 20)];
}else{
[self.rotateRight setFrame:CGRectMake(xYaw, yYaw, 20, 20)];
}
}
}
if (rollOk == YES && pitchOk == YES && yawOk ==YES) {
self.orientationOkay.hidden = NO;
self.centerCircle.hidden = YES;
self.rollDot.hidden = YES;
self.pitchDot .hidden =YES;
self.yawDot.hidden = YES;
[self.clickTimer invalidate];
self.clickTimer = nil;
self.takePicButton.hidden = NO;
timerRunning = NO;
[self.motionManager stopDeviceMotionUpdates];
[self.deviceStatus removeObjectForKey:@"DeviceRoll"];
[self.deviceStatus removeObjectForKey:@"DevicePitch"];
[self.deviceStatus removeObjectForKey:@"DeviceYaw"];
[self.deviceStatus removeObjectForKey:@"DeviceAngle"];
}else{
self.orientationOkay.hidden = YES;
if (flagger == YES) {
self.centerCircle.hidden = NO;
}
else{
self.centerCircle.hidden = YES;
}
}
}
}else{
self.rotateRight.hidden = YES;
self.rotateLeft.hidden = YES;
self.rollToL.hidden = YES;
self.rollToR.hidden = YES;
self.pitchToDown.hidden = YES;
self.pitchToUp.hidden = YES;
self.rollDot.hidden = NO;
self.pitchDot .hidden =NO;
self.yawDot.hidden = NO;
[self.yawDot setFrame:CGRectMake(0, 390, 20, 20)];
[self.rollDot setFrame:CGRectMake(0, 195, 20, 20)];
[self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)];
}
}];
Daj mi znać, jeśli potrzebne są dalsze szczegóły na ten temat.
Wszelkie sugestie lub porady są zawsze mile widziane, :) Jestem noobem w programowaniu i ios.
Dzięki!!