Wykryj proste gesty dotykowe

Czy każdy może wyjaśnić, jak wykryć proste gesty dotykowe w aplikacji WinRT? Próbowałem użyćGestureRecognizer klasa, ale to nie działa:

    public MainPage()
    {
        this.InitializeComponent();
        Windows.UI.Input.GestureRecognizer gr = new Windows.UI.Input.GestureRecognizer();
        gr.CrossSliding += gr_CrossSliding;
        gr.Dragging += gr_Dragging;
        gr.Holding += gr_Holding;
        gr.ManipulationCompleted += gr_ManipulationCompleted;
        gr.ManipulationInertiaStarting += gr_ManipulationInertiaStarting;
        gr.ManipulationStarted += gr_ManipulationStarted;
        gr.ManipulationUpdated += gr_ManipulationUpdated;
        gr.RightTapped += gr_RightTapped;
        gr.Tapped += gr_Tapped;
        gr.GestureSettings = Windows.UI.Input.GestureSettings.ManipulationRotate | Windows.UI.Input.GestureSettings.ManipulationTranslateX | Windows.UI.Input.GestureSettings.ManipulationTranslateY |
        Windows.UI.Input.GestureSettings.ManipulationScale | Windows.UI.Input.GestureSettings.ManipulationRotateInertia | Windows.UI.Input.GestureSettings.ManipulationScaleInertia |
        Windows.UI.Input.GestureSettings.ManipulationTranslateInertia | Windows.UI.Input.GestureSettings.Tap;

    }

    void gr_Tapped(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.TappedEventArgs args)
    {
        Debug.WriteLine("gr_Tapped");
    }
    void gr_RightTapped(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.RightTappedEventArgs args)
    {
        Debug.WriteLine("gr_RightTapped");
    }
    void gr_Holding(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.HoldingEventArgs args)
    {
        Debug.WriteLine("gr_Holding");
    }
    void gr_Dragging(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.DraggingEventArgs args)
    {
        Debug.WriteLine("gr_Dragging");
    }
    void gr_CrossSliding(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.CrossSlidingEventArgs args)
    {
        Debug.WriteLine("gr_CrossSliding");
    }
    void gr_ManipulationUpdated(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.ManipulationUpdatedEventArgs args)
    {
        Debug.WriteLine("gr_ManipulationUpdated");
    }
    void gr_ManipulationStarted(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.ManipulationStartedEventArgs args)
    {
        Debug.WriteLine("gr_ManipulationStarted");
    }
    void gr_ManipulationCompleted(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.ManipulationCompletedEventArgs args)
    {
        Debug.WriteLine("gr_ManipulationCompleted");
    }
    void gr_ManipulationInertiaStarting(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.ManipulationInertiaStartingEventArgs args)
    {
        Debug.WriteLine("gr_ManipulationInertiaStarting");
    }

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