Już alokowany błąd wywołania waveOutOpen

 private void receiveAudio(object sender)
        {
            IPEndPoint senderEP = new IPEndPoint(IPAddress.Any, 0);
            MemoryStream audioDataStream;
            BufferedWaveProvider bufferedWaveProvider; 
            //RawSourceWaveStream receivedRawAudioData;          
            byte[] receivedAudioData;
            waveOutStream = new WaveOut();

            while (IsAudioTransferActive)
            {
                receivedAudioData = audioUDPClient.Receive(ref senderEP);               
                audioDataStream = new MemoryStream(receivedAudioData);                
                //receivedRawAudioData = new RawSourceWaveStream(audioDataStream, audioFormat);
                bufferedWaveProvider = new BufferedWaveProvider(audioFormat);
//How can I feed "audioDataStream " to "bufferedWaveProvider "
                waveOutStream.Init(bufferedWaveProvider);
                waveOutStream.Play();
            } 
            waveOutStream.Stop();
            waveOutStream.Dispose();
        }

@ Mark Heath: - Jak powiedziałeś, próbowałem użyć BufferedWaveProvider, ale jak mogę zasilić bufferedWaveProvider za pomocą „audioDataStream”

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