Próbujesz przesyłać strumieniowo 2-kanałowy dźwięk przez TCP?

Próbuję stworzyć aplikację do wideokonferencji (napisaną w c #), która pozwoliłaby 2 użytkownikom na wideokonferencje za pomocą TCP. Ponadto użytkownicy mogą oddzielnie rozmawiać na czacie tekstowym. W tej chwili mam działający strumień wideo, ale nie mam jeszcze dźwięku. Nie jestem pewien, jak uzyskać dostęp do mikrofonu, przesyłać strumieniowo za pomocą TCP, a następnie odtwarzać go na głośnikach innych użytkowników, ponieważ jestem stosunkowo nowy w c # i zupełnie nowy w użyciu mediów.

Jeśli ktoś mógłby wskazać mi przykładowy kod, pomóż mi dowiedzieć się, jak uzyskać dostęp do mikrofonu, lub cokolwiek innego, co mogłoby mi pomóc, byłoby wspaniale.

Dołączam mój kod jako w celach informacyjnych.

WEBCAM.cs

using System;
using System.IO;
using System.Linq;
using System.Text;
using WebCam_Capture;
using System.Windows.Controls;
using System.Collections.Generic;
using System.Windows.Media.Imaging;
using System.Net;
using System.Net.Sockets;
using System.Windows; 

namespace DuckTalk
{

class WebCam
{       
    const int TEXT_VIDEO_NUM = 45674;
    private System.Windows.Controls.TextBox _hostIpAddressBox;


    private WebCamCapture webcam;
    private int FrameNumber = 30;





    public void InitializeWebCam(ref System.Windows.Controls.TextBox hostIpAddressBox)
    {

        webcam = new WebCamCapture();
        webcam.FrameNumber = ((ulong)(0ul));
        webcam.TimeToCapture_milliseconds = FrameNumber;
        webcam.ImageCaptured += new WebCamCapture.WebCamEventHandler(webcam_ImageCaptured);


        _hostIpAddressBox = hostIpAddressBox;            
    }



    void webcam_ImageCaptured(object source, WebcamEventArgs e)
    {
        TcpClient connection = null;
        NetworkStream stream = null;
        byte[] imgBytes;

        try
        {
            //Set up IPAddress
            IPAddress ipAddress = IPAddress.Parse(_hostIpAddressBox.Text);
            IPEndPoint ipLocalEndPoint = new IPEndPoint(ipAddress, TEXT_VIDEO_NUM);

            //Connect to TCP
            connection = new TcpClient();
            connection.Connect(ipLocalEndPoint);

            // Get a client stream for reading and writing. 
            stream = connection.GetStream();

            //Send image as bytes
            imgBytes = ImageByteConverter.ImageToBytes((System.Drawing.Bitmap)e.WebCamImage);
            stream.Write(imgBytes, 0, imgBytes.Length);
        }
        catch (Exception error)
        {
            MessageBox.Show("ERROR: " + error.Message);
        }
        finally
        {
            // Close everything.
            if (connection != null)
                connection.Close();

            if (stream != null)
                stream.Close();
        }            
    }


    public void Start()
    {
        webcam.TimeToCapture_milliseconds = FrameNumber;
        webcam.Start(0);
    }


    public void Stop()
    {
        webcam.Stop();
    }

}
}

ImageByteConverter.cs

using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Collections.Generic;
using System.Windows.Media.Imaging;


namespace DuckTalk
{
class ImageByteConverter
{               
    public static byte[] ImageToBytes(System.Drawing.Bitmap bitmap)
    {
        byte[] byteArray;

        using (MemoryStream stream = new MemoryStream())
        {
            bitmap.Save(stream, System.Drawing.Imaging.ImageFormat.Png);
            stream.Close();

            byteArray = stream.ToArray();
        }

        return byteArray;
    }

    public static BitmapImage BytesToImage(byte[] imgBytes)
    {
        var image = new BitmapImage();

        image.BeginInit();
        image.StreamSource = new System.IO.MemoryStream(imgBytes);
        image.EndInit();

        return image;
    }
}
}

Window1.xaml.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.ComponentModel;
using System.Net;
using System.Net.Sockets;

namespace DuckTalk
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class MainWindow : Window
{
    const int TEXT_PORT_NUM = 45673;
    const int TEXT_VIDEO_NUM = 45674;
    WebCam webcam;

    public MainWindow()
    {
        InitializeComponent();
    }

    private void mainWindow_Loaded(object sender, System.Windows.RoutedEventArgs e)
    {
        webcam = new WebCam();
        webcam.InitializeWebCam(ref xaml_hostTextBox);

        var _backgroundIMWorker = new BackgroundWorker();
        var _backgroundVidWorker = new BackgroundWorker();

        _backgroundIMWorker.WorkerReportsProgress = true;
        _backgroundVidWorker.WorkerReportsProgress = true;

        // Set up the Background Worker Events
        _backgroundIMWorker.DoWork += new DoWorkEventHandler(keepListeningForInstantMessages);
        _backgroundVidWorker.DoWork += new DoWorkEventHandler(keepListeningForVideoMessages);

        // Run the Background Workers
        _backgroundIMWorker.RunWorkerAsync();
        _backgroundVidWorker.RunWorkerAsync(); 
    }

    ///////////////////////////////////////////////////////////////////////////////////////////////
    //
    //
    //  The next 2 functions take care of the instant messaging part of the program
    //
    //
    //
    ///////////////////////////////////////////////////////////////////////////////////////////////
    private void keepListeningForInstantMessages(object sender, DoWorkEventArgs e)
    {
        Action<string> displayIncomingMessage = (incomingMsg) =>
        {
            xaml_incomingTextBox.Text += "\n\nINCOMING MESSAGE:   " + incomingMsg;
            xaml_incomingTextScroll.ScrollToBottom();
        };

        Socket connection;
        Byte[] data;
        String msg;

        // create the socket
        Socket listenSocket = new Socket(AddressFamily.InterNetwork,
                                         SocketType.Stream,
                                         ProtocolType.Tcp);

        // bind the listening socket to the port
        IPEndPoint ep = new IPEndPoint(IPAddress.Any, TEXT_PORT_NUM);
        listenSocket.Bind(ep);

        while (true)
        {
            msg = "";
            data = new Byte[3000];

            // start listening
            listenSocket.Listen(1);

            //Received a connection
            connection = listenSocket.Accept();

            //Get Data
            connection.Receive(data);

            //Get the message in string format
            msg = System.Text.Encoding.Default.GetString(data);
            msg = msg.Substring(0,msg.IndexOf((char)0));

            //Send message to the UI
            xaml_incomingTextBox.Dispatcher.BeginInvoke(displayIncomingMessage, msg);

            connection.Close();
        }
    }//end of keepListeningForInstantMessages

    void SendInstantMsg(object sender, RoutedEventArgs e)
    {
        TcpClient connection = null;
        NetworkStream stream = null;
        byte[] data;

        xaml_incomingTextBox.Text += "\n\nOUTGOING MESSAGE:   " + xaml_outgoingTextBox.Text;

        try
        {
            //Set up IPAddress
            IPAddress ipAddress = IPAddress.Parse(xaml_hostTextBox.Text);
            IPEndPoint ipLocalEndPoint = new IPEndPoint(ipAddress, TEXT_PORT_NUM);

            //Connect to TCP
            connection = new TcpClient();
            connection.Connect(ipLocalEndPoint);

            //Convert text to bytes
            data = System.Text.Encoding.ASCII.GetBytes(xaml_outgoingTextBox.Text);                               

            // Get a client stream for reading and writing. 
            stream = connection.GetStream();

            // Send the message to the connected TcpServer. 
            stream.Write(data, 0, data.Count());

            xaml_outgoingTextBox.Text = "";
        }
        catch (Exception error)
        {
            MessageBox.Show("ERROR: " + error.Message);
        }
        finally
        {
            // Close everything.
            if (connection != null)
                connection.Close();

            if (stream != null)
                stream.Close();
        }
    }//end of SendInstantMsg

    ///////////////////////////////////////////////////////////////////////////////////////////////
    //
    //
    //  The next 2 functions take care of the video part of the program
    //
    //
    //
    ///////////////////////////////////////////////////////////////////////////////////////////////
    private void keepListeningForVideoMessages(object sender, DoWorkEventArgs e)
    {
        Action<Byte[]> displayIncomingVideo = (incomingImgBytes) =>
        {
            xaml_incomingVideo.Source = ImageByteConverter.BytesToImage(incomingImgBytes);
        };

        Socket connection;
        Byte[] incomingBytes;
        Byte[] data;
        int offset;
        int numOfBytesRecieved;

        // create the socket
        Socket listenSocket = new Socket(AddressFamily.InterNetwork,
                                         SocketType.Stream,
                                         ProtocolType.Tcp);

        // bind the listening socket to the port
        IPEndPoint ep = new IPEndPoint(IPAddress.Any, TEXT_VIDEO_NUM);
        listenSocket.Bind(ep);

        while (true)
        {
            offset = 0;
            numOfBytesRecieved = -1;
            incomingBytes = new Byte[300000];

            // start listening
            listenSocket.Listen(1);

            //Received a connection
            connection = listenSocket.Accept();

            //Get all the data from the connection stream
            while (numOfBytesRecieved != 0)
            {
                numOfBytesRecieved = connection.Receive(incomingBytes, offset, 10000, SocketFlags.None);

                offset += numOfBytesRecieved;
            }

            data = new Byte[offset];
            Array.Copy(incomingBytes, data, offset);

            //Send image to the UI
            xaml_incomingTextBox.Dispatcher.BeginInvoke(displayIncomingVideo, data);

            connection.Close();
        }
    }//end of keepListeningForVideoMessages


    private void SendVideoMsg(object sender, RoutedEventArgs e)
    {
        xaml_incomingVideo.Visibility   = Visibility.Visible;
        xaml_StopVideoButton.Visibility = Visibility.Visible;
        xaml_SendTextButton.Visibility  = Visibility.Hidden;
        webcam.Start(); 
    }


    private void StopVideoMsg(object sender, RoutedEventArgs e)
    {
        xaml_incomingVideo.Visibility   = Visibility.Hidden;
        xaml_StopVideoButton.Visibility = Visibility.Hidden;
        xaml_SendTextButton.Visibility  = Visibility.Visible;
        webcam.Stop();
    }

}//end of Class
}//end of NameSpace

questionAnswers(1)

yourAnswerToTheQuestion