Versuchen Sie, 2-Wege-Audio über TCP zu streamen?

Ich versuche, eine Videokonferenzanwendung (in c # geschrieben) zu erstellen, mit der zwei Benutzer eine Videokonferenz über TCP durchführen können. Darüber hinaus können Benutzer Text-Chat separat. Im Moment habe ich einen funktionierenden Videostream, aber der Ton funktioniert noch nicht. Ich bin mir nicht sicher, wie ich auf das Mikrofon zugreifen, es über TCP streamen und es dann über die Lautsprecher des anderen Benutzers wiedergeben soll, da ich relativ neu in C # und brandneu in der Verwendung von Medien bin.

Wenn jemand mich auf Beispielcode hinweisen könnte, helfen Sie mir, auf das Mikrofon zuzugreifen, oder was auch immer Sie für hilfreich halten, das wäre großartig.

Ich hänge meinen Code als Referenz an.

WEBCAM.cs

using System;
using System.IO;
using System.Linq;
using System.Text;
using WebCam_Capture;
using System.Windows.Controls;
using System.Collections.Generic;
using System.Windows.Media.Imaging;
using System.Net;
using System.Net.Sockets;
using System.Windows; 

namespace DuckTalk
{

class WebCam
{       
    const int TEXT_VIDEO_NUM = 45674;
    private System.Windows.Controls.TextBox _hostIpAddressBox;


    private WebCamCapture webcam;
    private int FrameNumber = 30;





    public void InitializeWebCam(ref System.Windows.Controls.TextBox hostIpAddressBox)
    {

        webcam = new WebCamCapture();
        webcam.FrameNumber = ((ulong)(0ul));
        webcam.TimeToCapture_milliseconds = FrameNumber;
        webcam.ImageCaptured += new WebCamCapture.WebCamEventHandler(webcam_ImageCaptured);


        _hostIpAddressBox = hostIpAddressBox;            
    }



    void webcam_ImageCaptured(object source, WebcamEventArgs e)
    {
        TcpClient connection = null;
        NetworkStream stream = null;
        byte[] imgBytes;

        try
        {
            //Set up IPAddress
            IPAddress ipAddress = IPAddress.Parse(_hostIpAddressBox.Text);
            IPEndPoint ipLocalEndPoint = new IPEndPoint(ipAddress, TEXT_VIDEO_NUM);

            //Connect to TCP
            connection = new TcpClient();
            connection.Connect(ipLocalEndPoint);

            // Get a client stream for reading and writing. 
            stream = connection.GetStream();

            //Send image as bytes
            imgBytes = ImageByteConverter.ImageToBytes((System.Drawing.Bitmap)e.WebCamImage);
            stream.Write(imgBytes, 0, imgBytes.Length);
        }
        catch (Exception error)
        {
            MessageBox.Show("ERROR: " + error.Message);
        }
        finally
        {
            // Close everything.
            if (connection != null)
                connection.Close();

            if (stream != null)
                stream.Close();
        }            
    }


    public void Start()
    {
        webcam.TimeToCapture_milliseconds = FrameNumber;
        webcam.Start(0);
    }


    public void Stop()
    {
        webcam.Stop();
    }

}
}

ImageByteConverter.cs

using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Collections.Generic;
using System.Windows.Media.Imaging;


namespace DuckTalk
{
class ImageByteConverter
{               
    public static byte[] ImageToBytes(System.Drawing.Bitmap bitmap)
    {
        byte[] byteArray;

        using (MemoryStream stream = new MemoryStream())
        {
            bitmap.Save(stream, System.Drawing.Imaging.ImageFormat.Png);
            stream.Close();

            byteArray = stream.ToArray();
        }

        return byteArray;
    }

    public static BitmapImage BytesToImage(byte[] imgBytes)
    {
        var image = new BitmapImage();

        image.BeginInit();
        image.StreamSource = new System.IO.MemoryStream(imgBytes);
        image.EndInit();

        return image;
    }
}
}

Window1.xaml.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.ComponentModel;
using System.Net;
using System.Net.Sockets;

namespace DuckTalk
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class MainWindow : Window
{
    const int TEXT_PORT_NUM = 45673;
    const int TEXT_VIDEO_NUM = 45674;
    WebCam webcam;

    public MainWindow()
    {
        InitializeComponent();
    }

    private void mainWindow_Loaded(object sender, System.Windows.RoutedEventArgs e)
    {
        webcam = new WebCam();
        webcam.InitializeWebCam(ref xaml_hostTextBox);

        var _backgroundIMWorker = new BackgroundWorker();
        var _backgroundVidWorker = new BackgroundWorker();

        _backgroundIMWorker.WorkerReportsProgress = true;
        _backgroundVidWorker.WorkerReportsProgress = true;

        // Set up the Background Worker Events
        _backgroundIMWorker.DoWork += new DoWorkEventHandler(keepListeningForInstantMessages);
        _backgroundVidWorker.DoWork += new DoWorkEventHandler(keepListeningForVideoMessages);

        // Run the Background Workers
        _backgroundIMWorker.RunWorkerAsync();
        _backgroundVidWorker.RunWorkerAsync(); 
    }

    ///////////////////////////////////////////////////////////////////////////////////////////////
    //
    //
    //  The next 2 functions take care of the instant messaging part of the program
    //
    //
    //
    ///////////////////////////////////////////////////////////////////////////////////////////////
    private void keepListeningForInstantMessages(object sender, DoWorkEventArgs e)
    {
        Action<string> displayIncomingMessage = (incomingMsg) =>
        {
            xaml_incomingTextBox.Text += "\n\nINCOMING MESSAGE:   " + incomingMsg;
            xaml_incomingTextScroll.ScrollToBottom();
        };

        Socket connection;
        Byte[] data;
        String msg;

        // create the socket
        Socket listenSocket = new Socket(AddressFamily.InterNetwork,
                                         SocketType.Stream,
                                         ProtocolType.Tcp);

        // bind the listening socket to the port
        IPEndPoint ep = new IPEndPoint(IPAddress.Any, TEXT_PORT_NUM);
        listenSocket.Bind(ep);

        while (true)
        {
            msg = "";
            data = new Byte[3000];

            // start listening
            listenSocket.Listen(1);

            //Received a connection
            connection = listenSocket.Accept();

            //Get Data
            connection.Receive(data);

            //Get the message in string format
            msg = System.Text.Encoding.Default.GetString(data);
            msg = msg.Substring(0,msg.IndexOf((char)0));

            //Send message to the UI
            xaml_incomingTextBox.Dispatcher.BeginInvoke(displayIncomingMessage, msg);

            connection.Close();
        }
    }//end of keepListeningForInstantMessages

    void SendInstantMsg(object sender, RoutedEventArgs e)
    {
        TcpClient connection = null;
        NetworkStream stream = null;
        byte[] data;

        xaml_incomingTextBox.Text += "\n\nOUTGOING MESSAGE:   " + xaml_outgoingTextBox.Text;

        try
        {
            //Set up IPAddress
            IPAddress ipAddress = IPAddress.Parse(xaml_hostTextBox.Text);
            IPEndPoint ipLocalEndPoint = new IPEndPoint(ipAddress, TEXT_PORT_NUM);

            //Connect to TCP
            connection = new TcpClient();
            connection.Connect(ipLocalEndPoint);

            //Convert text to bytes
            data = System.Text.Encoding.ASCII.GetBytes(xaml_outgoingTextBox.Text);                               

            // Get a client stream for reading and writing. 
            stream = connection.GetStream();

            // Send the message to the connected TcpServer. 
            stream.Write(data, 0, data.Count());

            xaml_outgoingTextBox.Text = "";
        }
        catch (Exception error)
        {
            MessageBox.Show("ERROR: " + error.Message);
        }
        finally
        {
            // Close everything.
            if (connection != null)
                connection.Close();

            if (stream != null)
                stream.Close();
        }
    }//end of SendInstantMsg

    ///////////////////////////////////////////////////////////////////////////////////////////////
    //
    //
    //  The next 2 functions take care of the video part of the program
    //
    //
    //
    ///////////////////////////////////////////////////////////////////////////////////////////////
    private void keepListeningForVideoMessages(object sender, DoWorkEventArgs e)
    {
        Action<Byte[]> displayIncomingVideo = (incomingImgBytes) =>
        {
            xaml_incomingVideo.Source = ImageByteConverter.BytesToImage(incomingImgBytes);
        };

        Socket connection;
        Byte[] incomingBytes;
        Byte[] data;
        int offset;
        int numOfBytesRecieved;

        // create the socket
        Socket listenSocket = new Socket(AddressFamily.InterNetwork,
                                         SocketType.Stream,
                                         ProtocolType.Tcp);

        // bind the listening socket to the port
        IPEndPoint ep = new IPEndPoint(IPAddress.Any, TEXT_VIDEO_NUM);
        listenSocket.Bind(ep);

        while (true)
        {
            offset = 0;
            numOfBytesRecieved = -1;
            incomingBytes = new Byte[300000];

            // start listening
            listenSocket.Listen(1);

            //Received a connection
            connection = listenSocket.Accept();

            //Get all the data from the connection stream
            while (numOfBytesRecieved != 0)
            {
                numOfBytesRecieved = connection.Receive(incomingBytes, offset, 10000, SocketFlags.None);

                offset += numOfBytesRecieved;
            }

            data = new Byte[offset];
            Array.Copy(incomingBytes, data, offset);

            //Send image to the UI
            xaml_incomingTextBox.Dispatcher.BeginInvoke(displayIncomingVideo, data);

            connection.Close();
        }
    }//end of keepListeningForVideoMessages


    private void SendVideoMsg(object sender, RoutedEventArgs e)
    {
        xaml_incomingVideo.Visibility   = Visibility.Visible;
        xaml_StopVideoButton.Visibility = Visibility.Visible;
        xaml_SendTextButton.Visibility  = Visibility.Hidden;
        webcam.Start(); 
    }


    private void StopVideoMsg(object sender, RoutedEventArgs e)
    {
        xaml_incomingVideo.Visibility   = Visibility.Hidden;
        xaml_StopVideoButton.Visibility = Visibility.Hidden;
        xaml_SendTextButton.Visibility  = Visibility.Visible;
        webcam.Stop();
    }

}//end of Class
}//end of NameSpace

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