Narysuj linię wzdłuż punktów za pomocą palca

Potrafię rysować linie palcem w mojej aplikacji za pomocąFingerPaint in API Demos podane w próbkachAndroid SDK. Ale jak narysować te linie palcem tylko wzdłuż punktów umieszczonych na ekranie. Chcę coś takiego w tej aplikacji:https://play.google.com/store/apps/details?id=zok.android.dots  Chcę tylko narysować linię między punktem 1 a punktem 2 palcem. Linia między 1 a 2 musi zostać narysowana tylko wtedy, gdy dotknięty zostanie punkt 2, w przeciwnym razie nie należy go rysować. Podobnie ponownie z punktu 2 do punktu 3 i tak dalej. Pomóż mi z kodem do tego. Z góry dziękuję

P.S. Zanim odpowiesz, spójrz na aplikację w linku, aby mieć jasny obraz moich wymagań.

Aktualizacja:

public class PaintView extends View {

private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mPaint;
private static final int TOUCH_TOLERANCE_DP = 20;
private static final int BACKGROUND = 0xFFDDDDDD;
private List<Point> mPoints = new ArrayList<Point>();
private int mLastPointIndex = 0;
private int mTouchTolerance;
private boolean isPathStarted = false;

public PaintView(Context context) {
    super(context);
    mCanvas = new Canvas();
    mPath = new Path();
    mPaint = new Paint();
    mPaint.setAntiAlias(true);
    mPaint.setDither(true);
    mPaint.setColor(Color.BLACK);
    mPaint.setStyle(Paint.Style.STROKE);
    mPaint.setStrokeJoin(Paint.Join.ROUND);
    mPaint.setStrokeCap(Paint.Cap.ROUND);
    mPaint.setStrokeWidth(12);
    mTouchTolerance = dp2px(TOUCH_TOLERANCE_DP);

    // TODO just test points
    Point p1 = new Point(133, 123);
    Point p2 = new Point(149, 136);
    Point p3 = new Point(182, 136);
    Point p4 = new Point(206, 118);
    Point p5 = new Point(208, 87);
    Point p6 = new Point(187, 71);
    Point p7 = new Point(144, 78);
    Point p8 = new Point(124, 101);
    Point p9 = new Point(113, 128);
    Point p10 = new Point(112, 157);
    Point p11 = new Point(119, 188);
    Point p12 = new Point(134, 209);
    Point p13 = new Point(162, 228);
    Point p14 = new Point(194, 238);
    Point p15 = new Point(232, 240);
    Point p16 = new Point(263, 237);
    Point p17 = new Point(289, 224);
    Point p18 = new Point(315, 204);
    Point p19 = new Point(332, 174);
    Point p20 = new Point(339, 128);
    Point p21 = new Point(329, 95);
    Point p22 = new Point(304, 73);
    Point p23 = new Point(280, 69);
    Point p24 = new Point(254, 87);
    Point p25 = new Point(248, 116);
    Point p26 = new Point(259, 143);
    Point p27 = new Point(278, 153);
    Point p28 = new Point(241, 157);
    Point p29 = new Point(192, 160);
    Point p30 = new Point(150, 159);
    mPoints.add(p1);
    mPoints.add(p2);
    mPoints.add(p3);
    mPoints.add(p4);
    mPoints.add(p5);
    mPoints.add(p6);
    mPoints.add(p7);
    mPoints.add(p8);
    mPoints.add(p9);
    mPoints.add(p10);
    mPoints.add(p11);
    mPoints.add(p12);
    mPoints.add(p13);
    mPoints.add(p14);
    mPoints.add(p15);
    mPoints.add(p16);
    mPoints.add(p17);
    mPoints.add(p18);
    mPoints.add(p19);
    mPoints.add(p20);
    mPoints.add(p21);
    mPoints.add(p22);
    mPoints.add(p23);
    mPoints.add(p24);
    mPoints.add(p25);
    mPoints.add(p26);
    mPoints.add(p27);
    mPoints.add(p28);
    mPoints.add(p29);
    mPoints.add(p30);
}

public PaintView(Context context, AttributeSet attrs) {
    super(context, attrs);
    mCanvas = new Canvas();
    mPath = new Path();
    mPaint = new Paint();
    mPaint.setAntiAlias(true);
    mPaint.setDither(true);
    mPaint.setColor(Color.BLACK);
    mPaint.setStyle(Paint.Style.STROKE);
    mPaint.setStrokeJoin(Paint.Join.ROUND);
    mPaint.setStrokeCap(Paint.Cap.ROUND);
    mPaint.setStrokeWidth(12);
    mTouchTolerance = dp2px(TOUCH_TOLERANCE_DP);

    // TODO just test points
    Point p1 = new Point(133, 123);
    Point p2 = new Point(149, 136);
    Point p3 = new Point(182, 136);
    Point p4 = new Point(206, 118);
    Point p5 = new Point(208, 87);
    Point p6 = new Point(187, 71);
    Point p7 = new Point(144, 78);
    Point p8 = new Point(124, 101);
    Point p9 = new Point(113, 128);
    Point p10 = new Point(112, 157);
    Point p11 = new Point(119, 188);
    Point p12 = new Point(134, 209);
    Point p13 = new Point(162, 228);
    Point p14 = new Point(194, 238);
    Point p15 = new Point(232, 240);
    Point p16 = new Point(263, 237);
    Point p17 = new Point(289, 224);
    Point p18 = new Point(315, 204);
    Point p19 = new Point(332, 174);
    Point p20 = new Point(339, 128);
    Point p21 = new Point(329, 95);
    Point p22 = new Point(304, 73);
    Point p23 = new Point(280, 69);
    Point p24 = new Point(254, 87);
    Point p25 = new Point(248, 116);
    Point p26 = new Point(259, 143);
    Point p27 = new Point(278, 153);
    Point p28 = new Point(241, 157);
    Point p29 = new Point(192, 160);
    Point p30 = new Point(150, 159);
    mPoints.add(p1);
    mPoints.add(p2);
    mPoints.add(p3);
    mPoints.add(p4);
    mPoints.add(p5);
    mPoints.add(p6);
    mPoints.add(p7);
    mPoints.add(p8);
    mPoints.add(p9);
    mPoints.add(p10);
    mPoints.add(p11);
    mPoints.add(p12);
    mPoints.add(p13);
    mPoints.add(p14);
    mPoints.add(p15);
    mPoints.add(p16);
    mPoints.add(p17);
    mPoints.add(p18);
    mPoints.add(p19);
    mPoints.add(p20);
    mPoints.add(p21);
    mPoints.add(p22);
    mPoints.add(p23);
    mPoints.add(p24);
    mPoints.add(p25);
    mPoints.add(p26);
    mPoints.add(p27);
    mPoints.add(p28);
    mPoints.add(p29);
    mPoints.add(p30);
}

public PaintView(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    mCanvas = new Canvas();
    mPath = new Path();
    mPaint = new Paint();
    mPaint.setAntiAlias(true);
    mPaint.setDither(true);
    mPaint.setColor(Color.BLACK);
    mPaint.setStyle(Paint.Style.STROKE);
    mPaint.setStrokeJoin(Paint.Join.ROUND);
    mPaint.setStrokeCap(Paint.Cap.ROUND);
    mPaint.setStrokeWidth(12);
    mTouchTolerance = dp2px(TOUCH_TOLERANCE_DP);
}

@Override
protected void onSizeChanged(int width, int height, int oldWidth, int oldHeight) {
    super.onSizeChanged(width, height, oldWidth, oldHeight);
    clear();

}

@Override
protected void onDraw(Canvas canvas) {
    canvas.drawColor(BACKGROUND);
    canvas.drawBitmap(mBitmap, 0, 0, null);
    canvas.drawPath(mPath, mPaint);

    // TODO remove if you dont want points to be drawn
    for (Point point : mPoints) {
        canvas.drawPoint(point.x, point.y, mPaint);
    }
}

@Override
public boolean onTouchEvent(MotionEvent event) {
    float x = event.getX();
    float y = event.getY();

    switch (event.getAction()) {
        case MotionEvent.ACTION_DOWN:
            touch_start(x, y);
            invalidate();
            break;
        case MotionEvent.ACTION_MOVE:
            touch_move(x, y);
            invalidate();
            break;
        case MotionEvent.ACTION_UP:
            touch_up(x, y);
            invalidate();
            break;
    }
    return true;
}

private void touch_start(float x, float y) {

    if (checkPoint(x, y, mLastPointIndex)) {
        mPath.reset();
        // user starts from given point so path can beis started
        isPathStarted = true;
    } else {
        // user starts move from point which doen's belongs to mPinst list
        isPathStarted = false;
    }

}

//ADDED WITH LAST EDIT
private void touch_move(float x, float y) {
    // draw line with finger move
    if (isPathStarted) {
        mPath.reset();
        Point p = mPoints.get(mLastPointIndex);
        mPath.moveTo(p.x, p.y);
        if (checkPoint(x, y, mLastPointIndex + 1)) {
            p = mPoints.get(mLastPointIndex + 1);
            mPath.lineTo(p.x, p.y);
            mCanvas.drawPath(mPath, mPaint);
            mPath.reset();
            ++mLastPointIndex;
        } else {
            mPath.lineTo(x, y);
        }
    }
}

/**
 * Draws line.
 */
private void touch_up(float x, float y) {
    mPath.reset();
    if (checkPoint(x, y, mLastPointIndex + 1) && isPathStarted) {
        // move finished at valid point so draw whole line

        // start point
        Point p = mPoints.get(mLastPointIndex);
        mPath.moveTo(p.x, p.y);
        // end point
        p = mPoints.get(mLastPointIndex + 1);
        mPath.lineTo(p.x, p.y);
        mCanvas.drawPath(mPath, mPaint);
        mPath.reset();
        // increment point index
        ++mLastPointIndex;
        isPathStarted = false;
    }

}

/**
 * Sets paint
 * 
 * @param paint
 */
public void setPaint(Paint paint) {
    this.mPaint = paint;
}

/**
 * Returns image as bitmap
 * 
 * @return
 */
public Bitmap getBitmap() {
    return mBitmap;
}

/**
 * Clears canvas
 */
public void clear() {
    mBitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
    mBitmap.eraseColor(BACKGROUND);
    mCanvas.setBitmap(mBitmap);
    invalidate();
}

/**
 * Checks if user touch point with some tolerance
 */
private boolean checkPoint(float x, float y, int pointIndex) {
    if (pointIndex == mPoints.size()) {
        // out of bounds
        return false;
    }
    Point point = mPoints.get(pointIndex);
    if (x > (point.x - mTouchTolerance) && x < (point.y + mTouchTolerance)) {
        if (y > (point.y - mTouchTolerance) && y < (point.y + mTouchTolerance)) {
            return true;
        }
    }
    return false;
}

public List<Point> getPoints() {
    return mPoints;
}

public void setPoints(List<Point> points) {
    this.mPoints = points;
}

private int dp2px(int dp) {
    Resources r = getContext().getResources();
    float px = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp, r.getDisplayMetrics());
    return (int) px;
}
}

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