GSSendEvent - Inject Touch Event para iOS
Quero injetar evento de toque no iPhone. Eu obtenho as coordenadas do evento touch via socket de rede. O GSSendEvent parece ser uma boa escolha. No entanto, ele precisa do GSEventRecord como uma das entradas.
Alguém sabe como preparar o GSEventRecord? Eu preparei com base em alguns exemplos, mas o aplicativo trava após a chamada GSSendEvent.
Aprecie qualquer ajuda.
-(void) handleMouseEventAtPoint:(CGPoint) point
{
static mach_port_t port_;
// structure of touch GSEvent
struct GSTouchEvent {
GSEventRecord record;
GSHandInfo handInfo;
} ;
struct GSTouchEvent *touchEvent = (struct GSTouchEvent *) malloc(sizeof(struct GSTouchEvent));
bzero(touchEvent, sizeof(touchEvent));
// set up GSEvent
touchEvent->record.type = kGSEventHand;
touchEvent->record.windowLocation = point;
touchEvent->record.timestamp = GSCurrentEventTimestamp();
touchEvent->record.infoSize = sizeof(GSHandInfo) + sizeof(GSPathInfo);
touchEvent->handInfo.type = getHandInfoType(0, 1);
touchEvent->handInfo.pathInfosCount = 1;
bzero(&touchEvent->handInfo.pathInfos[0], sizeof(GSPathInfo));
touchEvent->handInfo.pathInfos[0].pathIndex = 1;
touchEvent->handInfo.pathInfos[0].pathIdentity = 2;
touchEvent->handInfo.pathInfos[0].pathProximity = 1 ? 0x03 : 0x00;
touchEvent->handInfo.pathInfos[0].pathLocation = point;
port_ = GSGetPurpleSystemEventPort();
GSSendEvent((GSEventRecord*)touchEvent ,port_);
}
static GSHandInfoType getHandInfoType(int touch_before, int touch_now){
if (!touch_before) {
return (GSHandInfoType) kGSHandInfoType2TouchDown;
}
if (touch_now) {
return (GSHandInfoType) kGSHandInfoType2TouchChange;
}
return (GSHandInfoType) kGSHandInfoType2TouchFinal;
}