Kiedy uruchamiam tworzenie mojej kuli, resetuje moją postać JLabel

package clickrpg2;

import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.event.*;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
import javax.swing.Timer;

public class MainFrame extends javax.swing.JFrame implements ActionListener {

    static MainFrame mainFrame = new MainFrame();
    static Hero hero = new Hero();
    static JLabel fireballButton[] = new JLabel[1000000];
    static int fireballTotal = 0;
    Timer timer = new Timer(10, this);

    public MainFrame() {
        addKeyListener(new KeyThing());
        addMouseListener(new MouseThing());
        initComponents();
    }

    // <editor-fold defaultstate="collapsed" desc="Generated Code">
    private void initComponents() {

        jLabel1 = new javax.swing.JLabel();

        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);

        jLabel1.setIcon(new javax.swing.ImageIcon(getClass().getResource("/clickrpg2/StickMan1.png"))); // NOI18N

        javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
        getContentPane().setLayout(layout);
        layout.setHorizontalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGroup(layout.createSequentialGroup()
                .addContainerGap()
                .addComponent(jLabel1, javax.swing.GroupLayout.PREFERRED_SIZE, 64, javax.swing.GroupLayout.PREFERRED_SIZE)
                .addContainerGap(1454, Short.MAX_VALUE))
        );
        layout.setVerticalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGroup(layout.createSequentialGroup()
                .addContainerGap()
                .addComponent(jLabel1, javax.swing.GroupLayout.PREFERRED_SIZE, 64, javax.swing.GroupLayout.PREFERRED_SIZE)
                .addContainerGap(597, Short.MAX_VALUE))
        );

        pack();
    }// </editor-fold>

    public static void main(String args[]) {
        //<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
        /* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
         * For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html 
         */
        try {
            for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
                if ("Nimbus".equals(info.getName())) {
                    javax.swing.UIManager.setLookAndFeel(info.getClassName());
                    break;
                }
            }
        } catch (ClassNotFoundException ex) {
            java.util.logging.Logger.getLogger(MainFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (InstantiationException ex) {
            java.util.logging.Logger.getLogger(MainFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (IllegalAccessException ex) {
            java.util.logging.Logger.getLogger(MainFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (javax.swing.UnsupportedLookAndFeelException ex) {
            java.util.logging.Logger.getLogger(MainFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        }
        //</editor-fold>
        java.awt.EventQueue.invokeLater(new Runnable() {

            @Override
            public void run() {
                mainFrame.setVisible(true);
            }
        });
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        int c = 0;
        int x = 0;
        int y = 0;
        int xChar = jLabel1.getX();
        int yChar = jLabel1.getY();
        while (true) {
            x = fireballButton[c].getX();
            y = fireballButton[c].getY();
            fireballButton[c].setBounds(x + 5, y, 64, 32);
            c++;
            if (c == fireballTotal) {
                break;
            }
        }
        jLabel1.setBounds(xChar,yChar,64,64);
    }

    class KeyThing extends KeyAdapter {

        @Override
        public void keyPressed(KeyEvent e) {
            int x = jLabel1.getX();
            int y = jLabel1.getY();
            int speed = hero.getSpeed();
            jLabel1.setBounds(x, y, 64, 64);
            int keycode = e.getKeyCode();

            switch (keycode) {
                case KeyEvent.VK_LEFT:
                    jLabel1.setBounds(x - speed, y, 64, 64);
                    break;
                case KeyEvent.VK_RIGHT:
                    jLabel1.setBounds(x + speed, y, 64, 64);
                    break;
                case KeyEvent.VK_DOWN:
                    jLabel1.setBounds(x, y + speed, 64, 64);
                    break;
                case KeyEvent.VK_UP:
                    jLabel1.setBounds(x, y - speed, 64, 64);
                    break;
                case KeyEvent.VK_SPACE:
                    x = jLabel1.getX();
                    y = jLabel1.getY();
                    fireballButton[fireballTotal] = new JLabel();
                    fireballButton[fireballTotal].setPreferredSize(new Dimension(x, y));
                    mainFrame.getContentPane().add(fireballButton[fireballTotal], BorderLayout.CENTER);
                    ImageIcon label = new ImageIcon("C:\\Users\\Nick\\Documents\\NetBeansProjects\\ClickRPG2\\src\\clickrpg2\\Fireball.png");
                    fireballButton[fireballTotal].setIcon(label);
                    mainFrame.setVisible(true);
                    fireballButton[fireballTotal].setBounds(x, y, 64, 64);
                    mainFrame.add(fireballButton[fireballTotal]);
                    fireballTotal++;
                    timer.start();
                    if (fireballTotal > 900000) {
                        fireballTotal = 0;
                    }
                    break;
            }
        }
    }

    class MouseThing extends MouseAdapter {

        @Override
        public void mousePressed(MouseEvent e) {
            int x = mainFrame.getX();
            int y = mainFrame.getY();
            fireballButton[fireballTotal] = new JLabel();
            ImageIcon label = new ImageIcon("C:\\Users\\Nick\\Documents\\NetBeansProjects\\ClickRPG2\\src\\clickrpg2\\Fireball.png");
            fireballButton[fireballTotal].setIcon(label);
            fireballButton[fireballTotal].setBounds(x, y, 64, 64);
            fireballTotal++;
            timer.start();
            if (fireballTotal > 900000) {
                fireballTotal = 0;
            }
        }
    }
    // Variables declaration - do not modify
    private javax.swing.JLabel jLabel1;
    // End of variables declaration
}

Zasadniczo potrzebuję go, aby nie resetował jLabel1, gdy robię fireball jLabel.

Jakakolwiek rada? Z góry dziękuję, jestem nowy tutaj, więc mam nadzieję, że bloki kodu. Ponieważ nie mam pojęcia, gdzie występuje błąd, musiałem zostawić większość kodu. Przepraszamy.

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