Memória insuficiente de capturas de tela

Olá, estou com um problema. Eu tenho uma instalação para capturar capturas de tela do meu controle WebBrowser:

public static class Utilities
{
    public const int SRCCOPY = 13369376;

    public static Image CaptureScreen()
    {
        return CaptureWindow(User32.GetDesktopWindow());
    }

    public static Image CaptureWindow(IntPtr handle)
    {

        IntPtr hdcSrc = User32.GetWindowDC(handle);

        User32.RECT windowRect = new User32.RECT();
        User32.GetWindowRect(handle, ref windowRect);

        int width = windowRect.right - windowRect.left;
        int height = windowRect.bottom - windowRect.top;

        IntPtr hdcDest = Gdi32.CreateCompatibleDC(hdcSrc);
        IntPtr hBitmap = Gdi32.CreateCompatibleBitmap(hdcSrc, width, height);

        IntPtr hOld = Gdi32.SelectObject(hdcDest, hBitmap);
        Gdi32.BitBlt(hdcDest, 0, 0, width, height, hdcSrc, 0, 0, SRCCOPY);
        Gdi32.SelectObject(hdcDest, hOld);
        Gdi32.DeleteDC(hdcDest);
        User32.ReleaseDC(handle, hdcSrc);

        Image image = Image.FromHbitmap(hBitmap);
        Gdi32.DeleteObject(hBitmap);

        return image;
    }
}

public static class ControlExtensions
{
    public static Image DrawToImage(this Control control)
    {
        return Utilities.CaptureWindow(control.Handle);
    }
}

public class Gdi32
{
    [DllImport("gdi32.dll")]
    public static extern bool BitBlt(IntPtr hObject, int nXDest, int nYDest, int nWidth, int nHeight, IntPtr hObjectSource, int nXSrc, int nYSrc, int dwRop);
    [DllImport("gdi32.dll")]
    public static extern IntPtr CreateCompatibleBitmap(IntPtr hDC, int nWidth, int nHeight);
    [DllImport("gdi32.dll")]
    public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
    [DllImport("gdi32.dll")]
    public static extern bool DeleteDC(IntPtr hDC);
    [DllImport("gdi32.dll")]
    public static extern bool DeleteObject(IntPtr hObject);
    [DllImport("gdi32.dll")]
    public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
}

public static class User32
{
    [StructLayout(LayoutKind.Sequential)]
    public struct RECT
    {
        public int left;
        public int top;
        public int right;
        public int bottom;
    }

    [DllImport("user32.dll")]
    public static extern IntPtr GetDesktopWindow();
    [DllImport("user32.dll")]
    public static extern IntPtr GetWindowDC(IntPtr hWnd);
    [DllImport("user32.dll")]
    public static extern IntPtr GetWindowRect(IntPtr hWnd, ref RECT rect);
    [DllImport("user32.dll")]
    public static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDC);
}

E eu tenho um timer em 100ms para mostrar o WebBrowser a 10fps em uma caixa de imagem:

    private void timer1_Tick(object sender, EventArgs e)
    {
        pictureBox2.Image = ControlExtensions.DrawToImage(webBrowser1);
    }

Mas a partir disso, minha memória aumenta 100mb por segundo.

Perdi alguma coisa que limpa a memória?

// EDIT @ N4TKD agora entendi:

        if (pictureBox2.Image != null)
            pictureBox2.Image.Dispose();
        pictureBox2.Image = ControlExtensions.DrawToImage(webBrowser1);

obrigado

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