Cómo tomar una captura de pantalla de una ventana de tamaño completo en C #

Estoy tratando de crear una aplicación en C # .net que capture la captura de pantalla de la ventana activa actual, incluida el área que se debe desplazar con barras de desplazamiento. Encontré el siguiente código para tomar una captura de pantalla. Para que quede muy claro, quiero que el código tome una captura de pantalla de la ventana activa, incluido el área que no se muestra y solo se revela mediante barras de desplazamiento.

public class ScreenShot
{
    /// <summary>
    /// Captures the screenshot of the entire desktop
    /// </summary>
    /// <returns>Image object containing the screenshot of the desktop</returns>
    private Image CaptureDesktop()
    {
        return CaptureWindow(User32.GetDesktopWindow());
    }

    public Image CaptureAciveWindow()
    {
        return CaptureWindow(User32.GetForegroundWindow());
    }

    /// <summary>
    /// An Internal method, that captures the screenshot of any given Application window, given its Handle.
    /// </summary>
    /// <param name="handle">The handle of the window you want to Capture</param>
    /// <returns>An Image object containing the screenshot of the active application window</returns>
    private Image CaptureWindow(IntPtr handle)
    {
        // get te hDC of the target window
        IntPtr hdcSrc = User32.GetWindowDC(handle);
        // get the size
        User32.RECT windowRect = new User32.RECT();
        User32.GetWindowRect(handle, ref windowRect);
        int width = windowRect.right - windowRect.left;
        int height = windowRect.bottom - windowRect.top;
        // create a device context we can copy to
        IntPtr hdcDest = GDI32.CreateCompatibleDC(hdcSrc);
        // create a bitmap we can copy it to,
        // using GetDeviceCaps to get the width/height
        IntPtr hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc, width, height);
        // select the bitmap object
        IntPtr hOld = GDI32.SelectObject(hdcDest, hBitmap);
        // bitblt over
        GDI32.BitBlt(hdcDest, 0, 0, width, height, hdcSrc, 0, 0, GDI32.SRCCOPY);
        // restore selection
        GDI32.SelectObject(hdcDest, hOld);
        // clean up 
        GDI32.DeleteDC(hdcDest);
        User32.ReleaseDC(handle, hdcSrc);
        // get a .NET image object for it
        Image img = Image.FromHbitmap(hBitmap);
        // free up the Bitmap object
        GDI32.DeleteObject(hBitmap);

        return img;
    }

    /// <summary>
    /// Helper class containing Gdi32 API functions
    /// </summary>
    private class GDI32
    {
        public const int SRCCOPY = 0x00CC0020; // BitBlt dwRop parameter

        [DllImport("gdi32.dll")]
        public static extern bool BitBlt(IntPtr hObject, int nXDest, int nYDest,
            int nWidth, int nHeight, IntPtr hObjectSource,
            int nXSrc, int nYSrc, int dwRop);
        [DllImport("gdi32.dll")]
        public static extern IntPtr CreateCompatibleBitmap(IntPtr hDC, int nWidth,
            int nHeight);
        [DllImport("gdi32.dll")]
        public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
        [DllImport("gdi32.dll")]
        public static extern bool DeleteDC(IntPtr hDC);
        [DllImport("gdi32.dll")]
        public static extern bool DeleteObject(IntPtr hObject);
        [DllImport("gdi32.dll")]
        public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
    }

    /// <summary>
    /// Helper class containing User32 API functions
    /// </summary>
    private class User32
    {
        [StructLayout(LayoutKind.Sequential)]
        public struct RECT
        {
            public int left;
            public int top;
            public int right;
            public int bottom;
        }

        [DllImport("user32.dll")]
        public static extern IntPtr GetDesktopWindow();
        [DllImport("user32.dll")]
        public static extern IntPtr GetWindowDC(IntPtr hWnd);
        [DllImport("user32.dll")]
        public static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDC);
        [DllImport("user32.dll")]
        public static extern IntPtr GetWindowRect(IntPtr hWnd, ref RECT rect);
        /// <summary>
        /// Gets the Handle for current active window
        /// </summary>
        /// <returns>Active windows Handle</returns>
        [DllImport("user32.dll")]
        public static extern IntPtr GetForegroundWindow();
    }
}

Respuestas a la pregunta(4)

Su respuesta a la pregunta