Lectura en un NetworkStream = 100% de uso de CPU
Estoy leyendo de un NetworkStream que está en un ciclo while. El problema es que veo un uso del 100% de la CPU. ¿Hay alguna manera de evitar que esto suceda?
Esto es lo que tengo hasta ahora:
while (client != null && client.Connected)
{
NetworkStream stream = client.GetStream();
data = null;
try
{
// Check if we are still connected.
if (client.Client.Poll(0, SelectMode.SelectRead))
{
byte[] checkConn = new byte[1];
if (client.Client.Receive(checkConn, SocketFlags.Peek) == 0)
{
throw new IOException();
}
}
if (stream.DataAvailable)
{
//Read the first command
WriteToConsole("Waiting for next command");
data = ReadStringFromClient(client, stream);
WriteToConsole("Received Command: " + data);
}
}
... El código continúa ...
Código ReadStringFromClient:
private string ReadStringFromClient(TcpClient clientATF, NetworkStream currentStream)
{
int i;
string builtString;
byte[] stringFromClient = new byte[256];
if (clientATF.Connected && currentStream.CanRead)
{
i = currentStream.Read(stringFromClient, 0, stringFromClient.Length);
builtString = System.Text.Encoding.ASCII.GetString(stringFromClient, 0, i);
}
else
{
return "Connection Error";
}
return builtString;
}