Implementar una tabla de búsqueda

Estoy trabajando en una estructura de datos personalizada y actualmente estoy en el proceso de prueba beta: los datos se almacenarán dentro de una matriz y esta matriz se puede representar como una matriz 4D, 2D y 1D. Estas tres matrices se declaran dentro de una unión ya que representa el mismo direccionamiento de memoria. Aquí está la declaración a mi clase:

SomeClass.h

#ifndef SomeClass_H
#define SomeClass_H

class SomeClass {
public:
    static const unsigned V1D_SIZE;   // Single Or Linear Array Representation : Size 256 - 256 Elements
    static const unsigned V2D_SIZE;   // 2D Array [16][16]                     : Size 16  - 256 Elements
    static const unsigned V4D_SIZE;   // 4D Array [4][4][4][4]                 : Size 4   - 256 Elements

    enum Index {
        HEX_UNDER_FLOW = -0x01,
        HEX_0 = 0x00,
        HEX_1 = 0x01,
        HEX_2 = 0x02,
        HEX_3 = 0x03,
        HEX_4 = 0x04,
        HEX_5 = 0x05,
        HEX_6 = 0x06,
        HEX_7 = 0x07,
        HEX_8 = 0x08,
        HEX_9 = 0x09,
        HEX_A = 0x0A,
        HEX_B = 0x0B,
        HEX_C = 0x0C,
        HEX_D = 0x0D,
        HEX_E = 0x0E,
        HEX_F = 0x0F,
        HEX_OVER_FLOW = 0x10
    }; // Index

    // Will Be Private After Testing.
    union {
        int m_p256[256];
        int m_p16[16][16];
        int m_p4[4][4][4][4];
    };

private:
    struct CrossReference {
        Index A;
        Index B;

        CrossReference() {}
        CrossReference( const Index& A_, const Index& B_ ) : A(A_), B(B_) {}
    } typedef CR;


    // Current Not Used Only Here To Illustrate A Simple Representation - May Use Or Incorporate Later
    struct Cubes {
        unsigned box;     // 0 - 3    - w
        unsigned slice;   // 0 - 15   - z 
        unsigned row;     // 0 - 15   - y
        unsigned coloumn; // 0 - 15   - x
    } m_cubes;


    CR m_cr[256];

public: 
    SomeClass();
    ~SomeClass();

    const CR& getIndexTable() const;
    void displayIndexTable() const;

private:
    // Must Be Called In Constructor First!
    void initializeCrossReference();

}; // SomeClass

#endif // SomeClass

Necesito generar una tabla de búsqueda de referencia de pares de valores de coordenadas de esta estructura 4D para implementar su versión 1D.

Para ilustrar el recorrido del índice, puede consultar estas imágenes para obtener una representación visual:

Nota: el {x, y, z, w} en esta imagen no representa la matriz 4D real en la memoria: ¡es solo una visualización! En la memoria, la matriz 4D sería así:array[box][slice][row][column] y esta imagen representa 1 cuadro dentro de la matriz 4D.

Nota: Esta imagen es una representación visual en 2D de los 4 cuadros que se describen en la imagen superior. El texto coloreado en ambas imágenes corresponde al índice apropiado.

La segunda imagen es una representación de imagen de cuadrícula plana 2D de esta estructura de datos de matriz 4D. Podemos usar esta imagen para generar las coordenadas para esta tabla de búsqueda.

Cada cuarto de esta imagen representa 1 caja. La parte superior izquierda (inicio) es la casilla 0, la casilla superior derecha 1, la casilla inferior izquierda 2, la casilla inferior derecha 3. Cada casilla se puede dividir de la misma manera para cada segmento. Rebanada superior izquierda (inicial) 0, división superior derecha 1, división inferior izquierda 2, división inferior derecha 3. Luego, al trabajar en cada división, el recorrido es fila - col y una vez que col = 3, nos movemos hacia abajo a la siguiente fila. Entonces, después de completar una sola porción, tenemos que saltar nuestra ubicación dependiendo del índice de rebanadas actual. Lo mismo vale para las cajas.

Aquí hay un par de ejemplos de atravesar esta tabla para generar un conjunto de valores de coordenadas de índice en notación hexadecimal:

array[2][3][0][1] our [A,B] hex value would be [0x0C, 0x05] 
array[1][1][3][3] our [A,B] hex value would be [0x03, 0x0F]

Estoy en el proceso de diseñar una función para generar esta tabla de búsqueda. He hecho esto manualmente aquí:

void SomeClass::initializeCrossReference() {
    //////////////////////////////////
    // Upper Half Of Grid Structure //
    //////////////////////////////////  

    //  Grid Coordinates //
    // Linear Or 1D Array Representation - Mapped From type[16][16] which is a 
    // 2D Compressed Version of type[4][4][4][4] - 
    // NOTE: This does not represent 4D Space; it represents a cluster of 4 (3D Cubes). 
    // In the declaration of the class there are two multi deminsional arrays that
    // are shared in memory through a nameless union.

    //      ROW              COL          

    // BOX - 0
    // Slice - 0
    // Row - 0                              // Column Coordinates
    m_cr[0].A  = HEX_0;  m_cr[0].B = HEX_0;  // col 0
    m_cr[1].A  = HEX_0;  m_cr[1].B = HEX_1;  // col 1
    m_cr[2].A  = HEX_0;  m_cr[2].B = HEX_2;  // col 2
    m_cr[3].A  = HEX_0;  m_cr[3].B = HEX_3;  // col 3
    // Row - 1
    m_cr[4].A  = HEX_1;  m_cr[4].B = HEX_0;
    m_cr[5].A  = HEX_1;  m_cr[5].B = HEX_1;
    m_cr[6].A  = HEX_1;  m_cr[6].B = HEX_2;
    m_cr[7].A  = HEX_1;  m_cr[7].B = HEX_3;
    // Row - 2
    m_cr[8].A  = HEX_2;  m_cr[8].B  = HEX_0;
    m_cr[9].A  = HEX_2;  m_cr[9].B  = HEX_1;
    m_cr[10].A = HEX_2;  m_cr[10].B = HEX_2;
    m_cr[11].A = HEX_2;  m_cr[11].B = HEX_3;
    // Row - 3
    m_cr[12].A = HEX_3;  m_cr[12].B = HEX_0;    
    m_cr[13].A = HEX_3;  m_cr[13].B = HEX_1;
    m_cr[14].A = HEX_3;  m_cr[14].B = HEX_2;
    m_cr[15].A = HEX_3;  m_cr[15].B = HEX_3;

    // Slice - 1
    // Row - 0
    m_cr[16].A = HEX_0;  m_cr[16].B = HEX_4;
    m_cr[17].A = HEX_0;  m_cr[17].B = HEX_5;
    m_cr[18].A = HEX_0;  m_cr[18].B = HEX_6;    
    m_cr[19].A = HEX_0;  m_cr[19].B = HEX_7;
    // Row - 1
    m_cr[20].A = HEX_1;  m_cr[20].B = HEX_4;
    m_cr[21].A = HEX_1;  m_cr[21].B = HEX_5;
    m_cr[22].A = HEX_1;  m_cr[22].B = HEX_6;
    m_cr[23].A = HEX_1;  m_cr[23].B = HEX_7;
    // Row - 2;
    m_cr[24].A = HEX_2;  m_cr[24].B = HEX_4;
    m_cr[25].A = HEX_2;  m_cr[25].B = HEX_5;
    m_cr[26].A = HEX_2;  m_cr[26].B = HEX_6;
    m_cr[27].A = HEX_2;  m_cr[27].B = HEX_7;
    // Row - 3
    m_cr[28].A = HEX_3;  m_cr[28].B = HEX_4;
    m_cr[29].A = HEX_3;  m_cr[29].B = HEX_5;
    m_cr[30].A = HEX_3;  m_cr[30].B = HEX_6;
    m_cr[31].A = HEX_3;  m_cr[31].B = HEX_7;

    // Slice - 2
    // Row - 0
    m_cr[32].A = HEX_4;  m_cr[32].B = HEX_0;
    m_cr[33].A = HEX_4;  m_cr[33].B = HEX_1;
    m_cr[34].A = HEX_4;  m_cr[34].B = HEX_2;
    m_cr[35].A = HEX_4;  m_cr[35].B = HEX_3;
    // Row - 1;
    m_cr[36].A = HEX_5;  m_cr[36].B = HEX_0;
    m_cr[37].A = HEX_5;  m_cr[37].B = HEX_1;
    m_cr[38].A = HEX_5;  m_cr[38].B = HEX_2;
    m_cr[39].A = HEX_5;  m_cr[39].B = HEX_3;
    // Row - 2;
    m_cr[40].A = HEX_6;  m_cr[40].B = HEX_0;
    m_cr[41].A = HEX_6;  m_cr[41].B = HEX_1;
    m_cr[42].A = HEX_6;  m_cr[42].B = HEX_2;
    m_cr[43].A = HEX_6;  m_cr[43].B = HEX_3;
    // Row - 3
    m_cr[44].A = HEX_7;  m_cr[44].B = HEX_0;
    m_cr[45].A = HEX_7;  m_cr[45].B = HEX_1;
    m_cr[46].A = HEX_7;  m_cr[46].B = HEX_2;
    m_cr[47].A = HEX_7;  m_cr[47].B = HEX_3;

    // Slice - 3
    // Row - 0
    m_cr[48].A = HEX_4;  m_cr[48].B = HEX_4;
    m_cr[49].A = HEX_4;  m_cr[49].B = HEX_5;
    m_cr[50].A = HEX_4;  m_cr[50].B = HEX_6;
    m_cr[51].A = HEX_4;  m_cr[51].B = HEX_7;
    // Row - 1
    m_cr[52].A = HEX_5;  m_cr[52].B = HEX_4;
    m_cr[53].A = HEX_5;  m_cr[53].B = HEX_5;
    m_cr[54].A = HEX_5;  m_cr[54].B = HEX_6;
    m_cr[55].A = HEX_5;  m_cr[55].B = HEX_7;
    // Row - 2;
    m_cr[56].A = HEX_6;  m_cr[56].B = HEX_4;
    m_cr[57].A = HEX_6;  m_cr[57].B = HEX_5;
    m_cr[58].A = HEX_6;  m_cr[58].B = HEX_6;
    m_cr[59].A = HEX_6;  m_cr[59].B = HEX_7;
    // Row - 3
    m_cr[60].A = HEX_7;  m_cr[60].B = HEX_4;
    m_cr[61].A = HEX_7;  m_cr[61].B = HEX_5;
    m_cr[62].A = HEX_7;  m_cr[62].B = HEX_6;
    m_cr[63].A = HEX_7;  m_cr[63].B = HEX_7;

    // BOX - 1
    // Slice - 0
    // Row - 0
    m_cr[64].A = HEX_0;  m_cr[64].B = HEX_8;
    m_cr[65].A = HEX_0;  m_cr[65].B = HEX_9;
    m_cr[66].A = HEX_0;  m_cr[66].B = HEX_A;
    m_cr[67].A = HEX_0;  m_cr[67].B = HEX_B;
    // Row - 1
    m_cr[68].A = HEX_1;  m_cr[68].B = HEX_8;
    m_cr[69].A = HEX_1;  m_cr[69].B = HEX_9;
    m_cr[70].A = HEX_1;  m_cr[70].B = HEX_A;
    m_cr[71].A = HEX_1;  m_cr[71].B = HEX_B;
    // Row - 2
    m_cr[72].A = HEX_2;  m_cr[72].B = HEX_8;
    m_cr[73].A = HEX_2;  m_cr[73].B = HEX_9;
    m_cr[74].A = HEX_2;  m_cr[74].B = HEX_A;
    m_cr[75].A = HEX_2;  m_cr[75].B = HEX_B;
    // Row - 3
    m_cr[76].A = HEX_3;  m_cr[76].B = HEX_8;
    m_cr[77].A = HEX_3;  m_cr[77].B = HEX_9;
    m_cr[78].A = HEX_3;  m_cr[78].B = HEX_A;
    m_cr[79].A = HEX_3;  m_cr[79].B = HEX_B;

    // Slice - 1
    // Row - 0
    m_cr[80].A = HEX_0;  m_cr[80].B = HEX_C;
    m_cr[81].A = HEX_0;  m_cr[81].B = HEX_D;
    m_cr[82].A = HEX_0;  m_cr[82].B = HEX_E;
    m_cr[83].A = HEX_0;  m_cr[83].B = HEX_F;
    // Row - 1
    m_cr[84].A = HEX_1;  m_cr[84].B = HEX_C;
    m_cr[85].A = HEX_1;  m_cr[85].B = HEX_D;
    m_cr[86].A = HEX_1;  m_cr[86].B = HEX_E;
    m_cr[87].A = HEX_1;  m_cr[87].B = HEX_F;
    // Row - 2
    m_cr[88].A = HEX_2;  m_cr[88].B = HEX_C;
    m_cr[89].A = HEX_2;  m_cr[89].B = HEX_D;
    m_cr[90].A = HEX_2;  m_cr[90].B = HEX_E;
    m_cr[91].A = HEX_2;  m_cr[91].B = HEX_F;
    // Row - 3
    m_cr[92].A = HEX_3;  m_cr[92].B = HEX_C;
    m_cr[93].A = HEX_3;  m_cr[93].B = HEX_D;
    m_cr[94].A = HEX_3;  m_cr[94].B = HEX_E;
    m_cr[95].A = HEX_3;  m_cr[95].B = HEX_F;

    // Slice - 2
    // Row - 0
    m_cr[96].A = HEX_4;  m_cr[96].B = HEX_8;
    m_cr[97].A = HEX_4;  m_cr[97].B = HEX_9;
    m_cr[98].A = HEX_4;  m_cr[98].B = HEX_A;
    m_cr[99].A = HEX_4;  m_cr[99].B = HEX_B;
    // Row - 1
    m_cr[100].A = HEX_5;  m_cr[100].B = HEX_8;
    m_cr[101].A = HEX_5;  m_cr[101].B = HEX_9;
    m_cr[102].A = HEX_5;  m_cr[102].B = HEX_A;
    m_cr[103].A = HEX_5;  m_cr[103].B = HEX_B;
    // Row - 2
    m_cr[104].A = HEX_6;  m_cr[104].B = HEX_8;
    m_cr[105].A = HEX_6;  m_cr[105].B = HEX_9;
    m_cr[106].A = HEX_6;  m_cr[106].B = HEX_A;
    m_cr[107].A = HEX_6;  m_cr[107].B = HEX_B;
    // Row - 3
    m_cr[108].A = HEX_7;  m_cr[108].B = HEX_8;
    m_cr[109].A = HEX_7;  m_cr[109].B = HEX_9;
    m_cr[110].A = HEX_7;  m_cr[110].B = HEX_A;
    m_cr[111].A = HEX_7;  m_cr[111].B = HEX_B;

    // Slice - 3
    // Row - 0
    m_cr[112].A = HEX_4;  m_cr[112].B = HEX_C;
    m_cr[113].A = HEX_4;  m_cr[113].B = HEX_D;
    m_cr[114].A = HEX_4;  m_cr[114].B = HEX_E;
    m_cr[115].A = HEX_4;  m_cr[115].B = HEX_F;
    // Row - 1
    m_cr[116].A = HEX_5;  m_cr[116].B = HEX_C;
    m_cr[117].A = HEX_5;  m_cr[117].B = HEX_D;
    m_cr[118].A = HEX_5;  m_cr[118].B = HEX_E;
    m_cr[119].A = HEX_5;  m_cr[119].B = HEX_F;
    // Row - 2
    m_cr[120].A = HEX_6;  m_cr[120].B = HEX_C;
    m_cr[121].A = HEX_6;  m_cr[121].B = HEX_D;
    m_cr[122].A = HEX_6;  m_cr[122].B = HEX_E;
    m_cr[123].A = HEX_6;  m_cr[123].B = HEX_F;
    // Row - 3
    m_cr[124].A = HEX_7;  m_cr[124].B = HEX_C;
    m_cr[125].A = HEX_7;  m_cr[125].B = HEX_D;
    m_cr[126].A = HEX_7;  m_cr[126].B = HEX_E;
    m_cr[127].A = HEX_7;  m_cr[127].B = HEX_F;

    //////////////////////////////////
    // Lower Half Of Grid Structure //
    //////////////////////////////////

    // Box - 2
    // Slice - 0
    // Row - 0
    m_cr[128].A = HEX_8;  m_cr[128].B = HEX_0;  // col 0
    m_cr[129].A = HEX_8;  m_cr[129].B = HEX_1;  // col 1
    m_cr[130].A = HEX_8;  m_cr[130].B = HEX_2;  // col 2
    m_cr[131].A = HEX_8;  m_cr[131].B = HEX_3;  // col 3
    // Row - 1
    m_cr[132].A = HEX_9;  m_cr[132].B = HEX_0;
    m_cr[133].A = HEX_9;  m_cr[133].B = HEX_1;
    m_cr[134].A = HEX_9;  m_cr[134].B = HEX_2;
    m_cr[135].A = HEX_9;  m_cr[135].B = HEX_3;
    // Row - 2
    m_cr[136].A = HEX_A;  m_cr[136].B = HEX_0;
    m_cr[137].A = HEX_A;  m_cr[137].B = HEX_1;
    m_cr[138].A = HEX_A;  m_cr[138].B = HEX_2;
    m_cr[139].A = HEX_A;  m_cr[139].B = HEX_3;
    // Row - 3
    m_cr[140].A = HEX_B;  m_cr[140].B = HEX_0;
    m_cr[141].A = HEX_B;  m_cr[141].B = HEX_1;
    m_cr[142].A = HEX_B;  m_cr[142].B = HEX_2;
    m_cr[143].A = HEX_B;  m_cr[143].B = HEX_3;

    // Slice - 1
    // Row - 0
    m_cr[144].A = HEX_8;  m_cr[144].B = HEX_4;
    m_cr[145].A = HEX_8;  m_cr[145].B = HEX_5;
    m_cr[146].A = HEX_8;  m_cr[146].B = HEX_6;
    m_cr[147].A = HEX_8;  m_cr[147].B = HEX_7;
    // Row - 1
    m_cr[148].A = HEX_9;  m_cr[148].B = HEX_4;
    m_cr[149].A = HEX_9;  m_cr[149].B = HEX_5;
    m_cr[150].A = HEX_9;  m_cr[150].B = HEX_6;
    m_cr[151].A = HEX_9;  m_cr[151].B = HEX_7;
    // Row - 2;
    m_cr[152].A = HEX_A;  m_cr[152].B = HEX_4;
    m_cr[153].A = HEX_A;  m_cr[153].B = HEX_5;
    m_cr[154].A = HEX_A;  m_cr[154].B = HEX_6;
    m_cr[155].A = HEX_A;  m_cr[155].B = HEX_7;
    // Row - 3
    m_cr[156].A = HEX_B;  m_cr[156].B = HEX_4;
    m_cr[157].A = HEX_B;  m_cr[157].B = HEX_5;
    m_cr[158].A = HEX_B;  m_cr[158].B = HEX_6;
    m_cr[159].A = HEX_B;  m_cr[159].B = HEX_7;

    // Slice - 2
    // Row - 0
    m_cr[160].A = HEX_C;  m_cr[160].B = HEX_0;
    m_cr[161].A = HEX_C;  m_cr[161].B = HEX_1;
    m_cr[162].A = HEX_C;  m_cr[162].B = HEX_2;
    m_cr[163].A = HEX_C;  m_cr[163].B = HEX_3;
    // Row - 1;
    m_cr[164].A = HEX_D;  m_cr[164].B = HEX_0;
    m_cr[165].A = HEX_D;  m_cr[165].B = HEX_1;
    m_cr[166].A = HEX_D;  m_cr[166].B = HEX_2;
    m_cr[167].A = HEX_D;  m_cr[167].B = HEX_3;
    // Row - 2;
    m_cr[168].A = HEX_E;  m_cr[168].B = HEX_0;
    m_cr[169].A = HEX_E;  m_cr[169].B = HEX_1;
    m_cr[170].A = HEX_E;  m_cr[170].B = HEX_2;
    m_cr[171].A = HEX_E;  m_cr[171].B = HEX_3;
    // Row - 3
    m_cr[172].A = HEX_F;  m_cr[172].B = HEX_0;
    m_cr[173].A = HEX_F;  m_cr[173].B = HEX_1;
    m_cr[174].A = HEX_F;  m_cr[174].B = HEX_2;
    m_cr[175].A = HEX_F;  m_cr[175].B = HEX_3;

    // Slice - 3
    // Row - 0
    m_cr[176].A = HEX_C;  m_cr[176].B = HEX_4;
    m_cr[177].A = HEX_C;  m_cr[177].B = HEX_5;
    m_cr[178].A = HEX_C;  m_cr[178].B = HEX_6;
    m_cr[179].A = HEX_C;  m_cr[179].B = HEX_7;
    // Row - 1
    m_cr[180].A = HEX_D;  m_cr[180].B = HEX_4;
    m_cr[181].A = HEX_D;  m_cr[181].B = HEX_5;
    m_cr[182].A = HEX_D;  m_cr[182].B = HEX_6;
    m_cr[183].A = HEX_D;  m_cr[183].B = HEX_7;
    // Row - 2;
    m_cr[184].A = HEX_E;  m_cr[184].B = HEX_4;
    m_cr[185].A = HEX_E;  m_cr[185].B = HEX_5;
    m_cr[186].A = HEX_E;  m_cr[186].B = HEX_6;
    m_cr[187].A = HEX_E;  m_cr[187].B = HEX_7;
    // Row - 3
    m_cr[188].A = HEX_F;  m_cr[188].B = HEX_4;
    m_cr[189].A = HEX_F;  m_cr[189].B = HEX_5;
    m_cr[190].A = HEX_F;  m_cr[190].B = HEX_6;
    m_cr[191].A = HEX_F;  m_cr[191].B = HEX_7;

    // BOX - 3
    // Slice - 0
    // Row - 0
    m_cr[192].A = HEX_8;  m_cr[192].B = HEX_8;
    m_cr[193].A = HEX_8;  m_cr[193].B = HEX_9;
    m_cr[194].A = HEX_8;  m_cr[194].B = HEX_A;
    m_cr[195].A = HEX_8;  m_cr[195].B = HEX_B;
    // Row - 1
    m_cr[196].A = HEX_9;  m_cr[196].B = HEX_8;
    m_cr[197].A = HEX_9;  m_cr[197].B = HEX_9;
    m_cr[198].A = HEX_9;  m_cr[198].B = HEX_A;
    m_cr[199].A = HEX_9;  m_cr[199].B = HEX_B;
    // Row - 2
    m_cr[200].A = HEX_A;  m_cr[200].B = HEX_8;
    m_cr[201].A = HEX_A;  m_cr[201].B = HEX_9;
    m_cr[202].A = HEX_A;  m_cr[202].B = HEX_A;
    m_cr[203].A = HEX_A;  m_cr[203].B = HEX_B;
    // Row - 3
    m_cr[204].A = HEX_B;  m_cr[204].B = HEX_8;
    m_cr[205].A = HEX_B;  m_cr[205].B = HEX_9;
    m_cr[206].A = HEX_B;  m_cr[206].B = HEX_A;
    m_cr[207].A = HEX_B;  m_cr[207].B = HEX_B;

    // Slice - 1
    // Row - 0
    m_cr[208].A = HEX_8;  m_cr[208].B = HEX_C;
    m_cr[209].A = HEX_8;  m_cr[209].B = HEX_D;
    m_cr[210].A = HEX_8;  m_cr[210].B = HEX_E;
    m_cr[211].A = HEX_8;  m_cr[211].B = HEX_F;
    // Row - 1
    m_cr[212].A = HEX_9;  m_cr[212].B = HEX_C;
    m_cr[213].A = HEX_9;  m_cr[213].B = HEX_D;
    m_cr[214].A = HEX_9;  m_cr[214].B = HEX_E;
    m_cr[215].A = HEX_9;  m_cr[215].B = HEX_F;
    // Row - 2
    m_cr[216].A = HEX_A;  m_cr[216].B = HEX_C;
    m_cr[217].A = HEX_A;  m_cr[217].B = HEX_D;
    m_cr[218].A = HEX_A;  m_cr[218].B = HEX_E;
    m_cr[219].A = HEX_A;  m_cr[219].B = HEX_F;
    // Row - 3
    m_cr[220].A = HEX_B;  m_cr[220].B = HEX_C;
    m_cr[221].A = HEX_B;  m_cr[221].B = HEX_D;
    m_cr[222].A = HEX_B;  m_cr[222].B = HEX_E;
    m_cr[223].A = HEX_B;  m_cr[223].B = HEX_F;

    // Slice - 2
    // Row - 0
    m_cr[224].A = HEX_C;  m_cr[224].B = HEX_8;
    m_cr[225].A = HEX_C;  m_cr[225].B = HEX_9;
    m_cr[226].A = HEX_C;  m_cr[226].B = HEX_A;
    m_cr[227].A = HEX_C;  m_cr[227].B = HEX_B;
    // Row - 1
    m_cr[228].A = HEX_D;  m_cr[228].B = HEX_8;
    m_cr[229].A = HEX_D;  m_cr[229].B = HEX_9;
    m_cr[230].A = HEX_D;  m_cr[230].B = HEX_A;
    m_cr[231].A = HEX_D;  m_cr[231].B = HEX_B;
    // Row - 2
    m_cr[232].A = HEX_E;  m_cr[232].B = HEX_8;
    m_cr[233].A = HEX_E;  m_cr[233].B = HEX_9;
    m_cr[234].A = HEX_E;  m_cr[234].B = HEX_A;
    m_cr[235].A = HEX_E;  m_cr[235].B = HEX_B;
    // Row - 3
    m_cr[236].A = HEX_F;  m_cr[236].B = HEX_8;
    m_cr[237].A = HEX_F;  m_cr[237].B = HEX_9;
    m_cr[238].A = HEX_F;  m_cr[238].B = HEX_A;
    m_cr[239].A = HEX_F;  m_cr[239].B = HEX_B;

    // Slice - 3
    // Row - 0
    m_cr[240].A = HEX_C;  m_cr[240].B = HEX_C;
    m_cr[241].A = HEX_C;  m_cr[241].B = HEX_D;
    m_cr[242].A = HEX_C;  m_cr[242].B = HEX_E;
    m_cr[243].A = HEX_C;  m_cr[243].B = HEX_F;
    // Row - 1
    m_cr[244].A = HEX_D;  m_cr[244].B = HEX_C;
    m_cr[245].A = HEX_D;  m_cr[245].B = HEX_D;
    m_cr[246].A = HEX_D;  m_cr[246].B = HEX_E;
    m_cr[247].A = HEX_D;  m_cr[247].B = HEX_F;
    // Row - 2
    m_cr[248].A = HEX_E;  m_cr[248].B = HEX_C;
    m_cr[249].A = HEX_E;  m_cr[249].B = HEX_D;
    m_cr[250].A = HEX_E;  m_cr[250].B = HEX_E;
    m_cr[251].A = HEX_E;  m_cr[251].B = HEX_F;
    // Row - 3
    m_cr[252].A = HEX_F;  m_cr[252].B = HEX_C;
    m_cr[253].A = HEX_F;  m_cr[253].B = HEX_D;
    m_cr[254].A = HEX_F;  m_cr[254].B = HEX_E;
    m_cr[255].A = HEX_F;  m_cr[255].B = HEX_F;

} // initializeCrossReference

Como puede ver, esta función es larga y poco legible. Estoy tratando de encontrar una manera de implementar esta función de manera elegante y aquí es donde estoy atascado. ¿Cómo generaría este patrón dentro de unas pocas líneas de código usando for loop / sy algunas declaraciones if (si es necesario)?

Finalmente, me gustaría comprimir estas coordenadas [A, B] en un único carácter sin signo como si [A, B] = [0x0C, 0x08] se almacenara como 0xC8 como un byte en lugar de un par de enumeraciones.

EDITAR - Agregar una nueva imagen que debería ayudar a comprender cómo estoy generando mis pares de coordenadas y el orden exacto en el que deben estar dentro de mi matriz de búsqueda.

Nota: Esta pregunta es la publicación que estoy aceptando, y en cuanto a la pregunta anterior aquíEstructura de datos personalizados: Implementación de un algoritmo para generar una tabla de búsqueda [duplicado] ahora es un post muerto, por favor refiérase a este como el correcto. Estaba teniendo problemas con mi navegador anoche cuando intenté continuar editando el viejo. Estaba planeando eliminarlo, pero lo dejaré allí para fines históricos y dejaré que la administración determine si eliminarlo o no.

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