transmitir imagens sobre bonjour entre dois dispositivos iOS

Meu objetivo é transmitir imagens capturadas pelo AVCpatureInput de um dispositivo iOS para outro via bonjou

Aqui está o meu método atual:

1) Capture o quadro da entrada de vídeo

- (void)captureOutput:(AVCaptureOutput *)captureOutput 
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer 
   fromConnection:(AVCaptureConnection *)connection 
{ 
    /*code to convert sampleBuffer into UIImage */
    NSData * imageData = UIImageJPEGRepresentation(image,1.0);
    [connection sendImage:image];
}

2) Enviar pela conexão TCP (dehttp: //mobileorchard.com/tutorial-networking-and-bonjour-on-iphone)

// Send raw image over network
- (void)sendRawImagePacket:(UIImage *)image {
// Encode packet
NSData * imageData = UIImageJPEGRepresentation(image, 1.0);

NSData * rawPacket = [NSKeyedArchiver archivedDataWithRootObject:imageData];

// Write header: length of raw packet
int packetLength = [rawPacket length];

[outgoingDataBuffer appendBytes:&packetLength length:sizeof(int)];

[outgoingDataBuffer appendData:rawPacket];

// Try to write to stream
[self writeOutgoingBufferToStream];
}

3) Leia os dados e converta-os novamente em uma imagem a ser exibida na UIImageView @ do dispositivo recept

// Read as many bytes from the stream as possible and try to extract meaningful packets
- (void)readFromStreamIntoIncomingBuffer {
// Temporary buffer to read data into
UInt8 buf[1024];

// Try reading while there is data
while( CFReadStreamHasBytesAvailable(readStream) ) {  
   CFIndex len = CFReadStreamRead(readStream, buf, sizeof(buf));
if ( len <= 0 ) {
  // Either stream was closed or error occurred. Close everything up and treat this as "connection terminated"
  [self close];
  [delegate connectionTerminated:self];
  return;
 }

  [incomingDataBuffer appendBytes:buf length:len];
}

// Try to extract packets from the buffer.
//
// Protocol: header + body
//  header: an integer that indicates length of the body
//  body: bytes that represent encoded NSDictionary

// We might have more than one message in the buffer - that's why we'll be reading it inside the while loop
 while( YES ) {
// Did we read the header yet?
if ( packetBodySize == -1 ) {
  // Do we have enough bytes in the buffer to read the header?
  if ( [incomingDataBuffer length] >= sizeof(int) ) {
    // extract length
    memcpy(&packetBodySize, [incomingDataBuffer bytes], sizeof(int));

    // remove that chunk from buffer
    NSRange rangeToDelete = {0, sizeof(int)};
    [incomingDataBuffer replaceBytesInRange:rangeToDelete withBytes:NULL length:0];
  }
  else {
    // We don't have enough yet. Will wait for more data.

      break;

  }
}

// We should now have the header. Time to extract the body.
if ( [incomingDataBuffer length] >= packetBodySize ) {
  // We now have enough data to extract a meaningful packet.
  NSData* raw = [NSData dataWithBytes:[incomingDataBuffer bytes] length:packetBodySize];

  // Tell our delegate about it

            NSData * imageData = [NSKeyedUnarchiver unarchiveObjectWithData:raw];

            UIImage * image = [UIImage imageWithData:imageData];
            [delegate receivedNetworkRawImage:image viaConnection:self];


  // Remove that chunk from buffer
  NSRange rangeToDelete = {0, packetBodySize};
  [incomingDataBuffer replaceBytesInRange:rangeToDelete withBytes:NULL length:0];

  // We have processed the packet. Resetting the state.
  packetBodySize = -1;
}
else {
  // Not enough data yet. Will wait.
  break;
 }
}
}

No entanto, quando a conexão fica instável, o UIImage gera um erro que não pode renderizar o JPE

Como devo passar imagens através do wifi?

Tudo bem se alguns quadros forem ignorados, preciso de uma maneira de dizer ao UIImage para ignorar esse "lote" de dados inválido

Obrigado

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