Desplazamiento de Pygame
Actualmente estoy tomando un curso de informática de nivel A en el que tengo que crear un juego para un proyecto. Sé que este código probablemente no sea eficiente, pero estoy tratando de mantenerlo en mi propio trabajo y me gustaría echar una mano con un poco en el que estoy confundido.
Estoy tratando de desplazar la pantalla hacia la derecha y hacia la izquierda, lo que sé que está haciendo moviendo cada objeto en la pantalla en la dirección correspondiente. He creado límites para los que la pantalla debe comenzar a moverse cuando el robot está dentro de ellos. Pero para el código que he escrito, las plataformas se mueven sin que se actualicen en la pantalla y la velocidad del robot cambia cuando está dentro de estos límites
Cualquier idea o ayuda sería apreciada.
import pygame as pg
import time
import random
pg.init()#initiates pygame
display_height = 690#Creates width and height of screen
display_width = 1024
#Colours
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)
sky = (73,71,65) # grey
Robot_height = 99#Height of robot
Robot_width = 112#Width of robot
lives = 3 #Robot Lives
Bullet_Fired = False
PowerUp_Active = False
Robot_acc = 0.3 #Robot Acceleration
vec = pg.math.Vector2
gameDisplay = pg.display.set_mode((display_width,display_height)) #Sets display properties of window
pg.display.set_caption ("Game") #Title on window
clock = pg.time.Clock()
robotImg = pg.image.load("robot1.png") #Loads robots image
#Class for platforms
class Platform(pg.sprite.Sprite):
def __init__(self, x,y,w,h):
pg.sprite.Sprite.__init__(self)
self.image = pg.Surface((w,h))
self.image.fill(blue)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
#List of platforms
PLATFORM_LIST = [(0,display_height - 40,display_width,40),
(display_width /2 - 50,display_height * 3/4,100,20)]
#Platform group
platforms = pg.sprite.Group()
#class for robot
class RobotClass(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.image = pg.Surface((Robot_width,Robot_height))
self.rect = self.image.get_rect()
self.rect.center = (display_width / 2, display_height / 2)
self.RobotPos = vec(display_width / 2, display_height / 2)
self.bottom = (0,0)
self.vel = vec(0, 0)
self.acc = vec(0, 0.3)
#Creates Robot
Robot = RobotClass()
for plat in PLATFORM_LIST:
p = Platform(*plat)
platforms.add(p)
def draw():
for plat in PLATFORM_LIST:
p = Platform(*plat)
pg.draw.rect(gameDisplay, blue, (p))
#Jump function
def jump():
#Checks pixel below robot to see if there is a collision
Robot.rect.x = Robot.rect.x +1
hits = pg.sprite.spritecollide(Robot , platforms, False)
Robot.rect.x = Robot.rect.x -1
if hits:
#Gives robot velocity of 5 upwards
Robot.vel.y = -10
#game loop
def game_loop():
pg.draw.rect(gameDisplay, red, Robot.rect, 2)
Robot_friction = -0.3 #Friction value
vec = pg.math.Vector2 #Setting vec as vector quantity
while True:
for event in pg.event.get():
if event.type == pg.QUIT:
pg.quit
quit()
#Starts acceleration when key is pressed
if event.type == pg.KEYDOWN:
if event.key == pg.K_LEFT:
Robot.acc.x = -Robot_acc
elif event.key == pg.K_RIGHT:
Robot.acc.x = Robot_acc
elif event.key == pg.K_UP:
jump()
#Adds friction to accleration to slow robot down when key is not being pressed
if event.type == pg.KEYUP:
if event.key == pg.K_LEFT or event.key == pg.K_RIGHT:
Robot.acc.x = Robot.acc.x * Robot_friction
#Adjusts velocity of robot by adding the acceleration on each cycle
Robot.vel = Robot.vel+ Robot.acc
#Fills background
gameDisplay.fill(sky)
#Draws the platforms to the screen and adds them to platform group
draw()
#Changes Robot position according to its velocity,acceleration and the friction
Robot.RobotPos = Robot.RobotPos + Robot.vel + 0.5 * Robot.acc
#Loads robot onto screen
gameDisplay.blit(robotImg,(Robot.rect))
pg.draw.rect(gameDisplay, red, Robot.rect, 2)
#Updates display
pg.display.update()
clock.tick(60)
#Sets bottom of robot to its position
Robot.rect.midbottom = Robot.RobotPos
#Collision detection
if Robot.vel.y > 0:
hits = pg.sprite.spritecollide(Robot , platforms, False)
if hits:
#Puts Robot on top of platform
Robot.RobotPos.y = hits[0].rect.top + 1
Robot.vel.y = 0
#Scrolling
if Robot.rect.left < display_width/4:
print("left")
Robot.RobotPos.x = Robot.RobotPos.x - abs(Robot.vel.x)
print(Robot.vel)
for plat in platforms:
plat.rect.x = plat.rect.x + abs(Robot.vel.x)
pg.draw.rect(gameDisplay, blue, (PLATFORM_LIST[0]))
if Robot.rect.right > (display_width-display_width/4):
print("right")
Robot.RobotPos.x = Robot.RobotPos.x + abs(Robot.vel.x)
print(Robot.vel)
for plat in platforms:
plat.rect.x = plat.rect.x - abs(Robot.vel.x)
#Sets top velocity of robot
if Robot.vel.x > 6:
Robot.vel.x = 6
if Robot.vel.x < -6:
Robot.vel.x = -6
#Makes robot velocity = 0 when it is close to 0
if Robot.vel.x < 0.05 and Robot.vel.x > -0.05:
Robot.acc.x = 0
Robot.vel.x = 0
game_loop()
pg.quit()
quit()