PyQt4 OpenGL: включение основного профиля OpenGL

Я использую Mac OS X Mavericks, iMac с NVIDIA GeForce GTX 660M, поэтому он должен поддерживать OpenGL версии 4.1 и GLSL версии 4.1.0. Но когда я использую это:

print("OpenGL: " + str(glGetString(GL_VERSION)))
print("GLSL: " + str(glGetString(GL_SHADING_LANGUAGE_VERSION)))

Я получаю это:

OpenGL: b'2.1 NVIDIA-8.26.26 310.40.45f01'
GLSL: b'1.20'

Я узнал, что я должен включить основной профиль

class TestWindow(QtGui.QMainWindow):
    def __init__(self, parent = None):
        super(TestWindow, self).__init__(parent)

        # generate random data points
        self.data = np.array([
            [ -0.90, -0.90 ], [ 0.85, -0.90 ], [ -0.90, 0.85 ],
            [  0.90, -0.85 ], [ 0.90,  0.90 ], [ -0.85, 0.90 ]
        ], dtype = np.float32)

        # core profile
        glformat = QtOpenGL.QGLFormat()
        glformat.setVersion(4, 1)
        glformat.setProfile(QtOpenGL.QGLFormat.CoreProfile)
        glformat.setSampleBuffers( True )

        # initialize the GL widget
        self.widget = GLPlotWidget(glformat)
        self.widget.set_data(self.data)

        # put the window at the screen position (100, 100)
        self.setGeometry(100, 100, self.widget.width, self.widget.height)
        self.setCentralWidget(self.widget)
        self.show()

Но это не решило проблему. Теперь я нашелэтот Вопрос, где решается эта проблема для C ++:

// Add this in initializeGL before m_shader.setAttributeBuffer:

uint vao;

typedef void (APIENTRY *_glGenVertexArrays) (GLsizei, GLuint*);
typedef void (APIENTRY *_glBindVertexArray) (GLuint);

_glGenVertexArrays glGenVertexArrays;
_glBindVertexArray glBindVertexArray;

glGenVertexArrays = (_glGenVertexArrays) QGLWidget::context()->getProcAddress("glGenVertexArrays");
glBindVertexArray = (_glBindVertexArray) QGLWidget::context()->getProcAddress("glBindVertexArray");

glGenVertexArrays(1, &vao);
glBindVertexArray(vao);

но как я могу сделать то же самое в python3?

Вот мой полный исходный код:

# PyQT4 imports
from PyQt4 import QtGui, QtCore, QtOpenGL
from PyQt4.QtOpenGL import QGLWidget
# PyOpenGL imports
from OpenGL.GL import *
from OpenGL.GL.shaders import *

class GLPlotWidget(QGLWidget):
    # default window size
    width, height = 600, 600

    def __init__(self, format = None):
        super(GLPlotWidget, self).__init__(format, None)

    def set_data(self, data):
        self.data = data
        self.count = data.shape[0]
        self.numVAOs = 2
        self.VAOs = [0] * self.numVAOs
        self.numVBOs = 2
        self.VBOs = [0] * self.numVBOs
        self.shader = None
        self.vPositionLocation = 0

    def initializeGL(self):
        glGenVertexArrays(self.numVAOs, self.VAOs)
        glBindVertexArray(self.VAOs[0])

        glGenBuffers(self.numVBOs, self.VBOs)
        glBindBuffer(GL_ARRAY_BUFFER, self.VBOs[0])
        glBufferData(GL_ARRAY_BUFFER, self.count, self.data, GL_STATIC_DRAW)

        VERTEX_SHADER = compileShader("""
            #version 410 core
            layout(location = 0) in vec4 vPosition;
            void main() {
                gl_Position = vPosition;
            }
        """, GL_VERTEX_SHADER)

        FRAGMENT_SHADER = compileShader("""
            #version 410 core
            out vec4 fColor;
            void main() {
                fColor = vec4(0.0, 0.0, 1.0, 1.0);
            }
        """, GL_FRAGMENT_SHADER)

        self.shader = compileProgram(VERTEX_SHADER, FRAGMENT_SHADER)
        glUseProgram(self.shader)

        glVertexAttribPointer(self.vPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0)
        glEnableVertexAttribArray(self.vPositionLocation)

    def paintGL(self):
        glClear(GL_COLOR_BUFFER_BIT)

        glBindVertexArray(self.VAOs[0])
        glDrawArrays(GL_TRIANGLES, 0, self.count)

        glFlush()

    def resizeGL(self, width, height):
        # update the window size
        self.width, self.height = width, height

        # paint within the whole window
        glViewport(0, 0, width, height)

        # set orthographic projection (2D only)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()

        # the window corner OpenGL coordinates are (-+1, -+1)
        glOrtho(-1, 1, -1, 1, -1, 1)

if __name__ == '__main__':
    # import numpy for generating random data points
    import sys
    import numpy as np
    import numpy.random as rnd

    # define a QT window with an OpenGL widget inside it
    class TestWindow(QtGui.QMainWindow):
        def __init__(self, parent = None):
            super(TestWindow, self).__init__(parent)

            # generate random data points
            self.data = np.array([
                [ -0.90, -0.90 ], [ 0.85, -0.90 ], [ -0.90, 0.85 ],
                [  0.90, -0.85 ], [ 0.90,  0.90 ], [ -0.85, 0.90 ]
            ], dtype = np.float32)

            # core profile
            glformat = QtOpenGL.QGLFormat()
            glformat.setVersion(4, 1)
            glformat.setProfile(QtOpenGL.QGLFormat.CoreProfile)
            glformat.setSampleBuffers( True )

            # initialize the GL widget
            self.widget = GLPlotWidget(glformat)
            self.widget.set_data(self.data)

            # put the window at the screen position (100, 100)
            self.setGeometry(100, 100, self.widget.width, self.widget.height)
            self.setCentralWidget(self.widget)
            self.show()

    # create the QT App and window
    app = QtGui.QApplication(sys.argv)
    window = TestWindow()
    window.show()
    app.exec_()

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