Como tornar o traçado suave ao desenhar com traçado de largura variável

Eu criei um aplicativo de desenho de amostra onde o usuário pode desenhar usando traço de largura variável, até o momento o caminho de desenho com traço variável está funcionando, mas as linhas desenhadas não são suaves. O código que eu usei para conseguir isso é mostrado abaixo.

Ajude-me a resolver isso como eu estou preso nisso dos últimos dois dias.

Código para traçar o caminho usando largura de traçado variável

public class FingerPaint extends GraphicsActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new MyView(this));
    }

    public void colorChanged(int color)  {
    }

    public class MyView extends View {

        private static final float STROKE_WIDTH = 5f;    
        private Paint paint = new Paint();
        private Path mPath = new Path();
        ArrayList<Path> mPaths = new ArrayList<Path>();
        ArrayList<Integer> mStrokes = new ArrayList<Integer>();

        private float lastTouchX;
        private float lastTouchY;
        private final RectF dirtyRect = new RectF();
        private int lastStroke = -1;
        int variableWidthDelta = 0;

        private static final float STROKE_DELTA = 0.0001f; // for float comparison
        private static final float STROKE_INCREMENT = 0.01f; // amount to interpolate
        private float currentStroke = STROKE_WIDTH;
        private float targetStroke = STROKE_WIDTH;

        private float mX, mY;
        private static final float TOUCH_TOLERANCE = 4;

        public MyView(Context context)  {
            super(context);

            paint.setAntiAlias(true);
            paint.setDither(true);
            paint.setStyle(Paint.Style.STROKE);
            paint.setStrokeJoin(Paint.Join.ROUND);
            paint.setStrokeCap(Paint.Cap.ROUND);    
            paint.setStrokeWidth(STROKE_WIDTH);
        }

        public void clear() {
            mPath.reset();
            // Repaints the entire view.
            invalidate();
        }

        @Override
        protected void onDraw(Canvas canvas)  {
            for(int i=0; i<mPaths.size();i++) {
                paint.setStrokeWidth(mStrokes.get(i));
                canvas.drawPath(mPaths.get(i), paint);
            }
        }

        @Override
        public boolean onTouchEvent(MotionEvent event) {
            float eventX = event.getX();
            float eventY = event.getY();
            int historySize = event.getHistorySize();

            switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN: {
                    resetDirtyRect(eventX, eventY);
//                  mPath.reset();
                    mPath.moveTo(eventX, eventY);
                    mX = eventX;
                    mY = eventY;
                    break;                  
                }
                case MotionEvent.ACTION_MOVE: {                 
                    if (event.getPressure()>=0.00 && event.getPressure()<0.05) {
                        variableWidthDelta = -2;
                    } else if (event.getPressure()>=0.05 && event.getPressure()<0.10) {
                        variableWidthDelta = -2;
                    } else if (event.getPressure()>=0.10 && event.getPressure()<0.15) {
                        variableWidthDelta = -2;
                    } else if (event.getPressure()>=0.15 && event.getPressure()<0.20) {
                        variableWidthDelta = -2;
                    } else if (event.getPressure()>=0.20 && event.getPressure()<0.25) {
                        variableWidthDelta = -2;
                    } else if (event.getPressure() >= 0.25 && event.getPressure()<0.30) {
                        variableWidthDelta = 1;
                    } else if (event.getPressure() >= 0.30 && event.getPressure()<0.35) {
                        variableWidthDelta = 2;
                    } else if (event.getPressure() >= 0.35 && event.getPressure()<0.40) {
                        variableWidthDelta = 3;
                    } else if (event.getPressure() >= 0.40 && event.getPressure()<0.45) {
                        variableWidthDelta = 4;
                    } else if (event.getPressure() >= 0.45 && event.getPressure()<0.60) {
                        variableWidthDelta = 5;
                    }                                          

                    // if current not roughly equal to target
                    if( Math.abs(targetStroke - currentStroke) > STROKE_DELTA ) 
                    {
                        // move towards target by the increment
                        if( targetStroke > currentStroke)
                        {
                            currentStroke = Math.min(targetStroke, currentStroke + STROKE_INCREMENT);
                        }
                        else
                        {
                            currentStroke = Math.max(targetStroke, currentStroke - STROKE_INCREMENT);
                        }

                    } 
                    mStrokes.add((int) currentStroke);

                    targetStroke = variableWidthDelta;

                    float dx = Math.abs(eventX - mX);
                    float dy = Math.abs(eventY - mY);

                    if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
                        if(lastStroke != variableWidthDelta) {
                            mPath.lineTo(mX, mY);

                            mPath = new Path();
                            mPath.moveTo(mX,mY);
                            mPaths.add(mPath);
                        }

                        mPath.quadTo(mX, mY, (eventX + mX)/2, (eventY + mY)/2);
                        mX = eventX;
                        mY = eventY;
                    }

                    for (int i = 0; i < historySize; i++) {
                        float historicalX = event.getHistoricalX(i);
                        float historicalY = event.getHistoricalY(i);
                        expandDirtyRect(historicalX, historicalY);
                    }
                    break;
                }
                case MotionEvent.ACTION_UP: {
                    for (int i = 0; i < historySize; i++) {
                        float historicalX = event.getHistoricalX(i);
                        float historicalY = event.getHistoricalY(i);
                        expandDirtyRect(historicalX, historicalY);
                    }
                   mPath.lineTo(mX, mY);                   
                   break;
                }
            }

            // Include half the stroke width to avoid clipping.
            invalidate();

            lastTouchX = eventX;
            lastTouchY = eventY;
            lastStroke = variableWidthDelta;

            return true;
        }

        private void expandDirtyRect(float historicalX, float historicalY) {
            if (historicalX < dirtyRect.left) {
                dirtyRect.left = historicalX;
            }  else if (historicalX > dirtyRect.right) {
                dirtyRect.right = historicalX;
            }
            if (historicalY < dirtyRect.top) {
                dirtyRect.top = historicalY;
            } else if (historicalY > dirtyRect.bottom) {
                dirtyRect.bottom = historicalY;
            }
        }

        /**
         * Resets the dirty region when the motion event occurs.
         */
        private void resetDirtyRect(float eventX, float eventY) {
            // The lastTouchX and lastTouchY were set when the ACTION_DOWN
            // motion event occurred.
            dirtyRect.left = Math.min(lastTouchX, eventX);
            dirtyRect.right = Math.max(lastTouchX, eventX);
            dirtyRect.top = Math.min(lastTouchY, eventY);
            dirtyRect.bottom = Math.max(lastTouchY, eventY);
        }
    }
}

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Saída que eu quero alcançar

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