Aviso de memória UIImagepickerController IOS 7
Alguém poderia me ajudar com este problema eu sou um pouco novo para c objetivo e iOS. Eu tenho trabalhado nisso, mas eu não consigo descobrir como consertar o problema, Meu aplicativo é muito simples, basta iniciar a câmera para tirar fotos e enviá-las por e-mail para o nosso servidor. Este código estava funcionando bem no iOS6.
Quando tiro fotos, minha memória é de crescimento de heap com cada captura de tela e recebo "Aviso de memória recebida" e finalmente - Terminado devido à pressão da memória. -
-(void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[self.popoverController2 dismissPopoverAnimated:true];
NSString *mediaType = [info
objectForKey:UIImagePickerControllerMediaType];
if ([mediaType isEqualToString:(NSString *)kUTTypeImage]) {
_image = [info
objectForKey:UIImagePickerControllerOriginalImage];
_image = [self fixrotation:_image]; //<----- increased memory when UIImageWriteToSavedPhotosAlbum is uncommented IF is comment it doesn't increased memory but after some pictures I start to get "Received Memory Warning" message until the app Crash.
if (_newMedia){
UIImageWriteToSavedPhotosAlbum(_image,
self,@selector(image:finishedSavingWithError:contextInfo:),
nil);
[self dismissViewControllerAnimated:NO completion:nil];
[self performSegueWithIdentifier:@"SeleccionadoCameraR" sender:self];
}else{
[self performSegueWithIdentifier:@"SeleccionadoCameraR" sender:self];
}
}
}
- (UIImage *)fixrotation:(UIImage *)image{
if (image.imageOrientation == UIImageOrientationUp) return image;
CGAffineTransform transform = CGAffineTransformIdentity;
switch (image.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, image.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, image.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
case UIImageOrientationUp:
case UIImageOrientationUpMirrored:
break;
}
switch (image.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, image.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationUp:
case UIImageOrientationDown:
case UIImageOrientationLeft:
case UIImageOrientationRight:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, image.size.width, image.size.height,
CGImageGetBitsPerComponent(image.CGImage), 0,
CGImageGetColorSpace(image.CGImage),
CGImageGetBitmapInfo(image.CGImage));
CGContextConcatCTM(ctx, transform);
switch (image.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.height,image.size.width), image.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.width,image.size.height), image.CGImage); //when I use instruments it shows that My VM is because of this
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);//also this line in Instruments
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
Provavelmente é um gerenciamento de memória. Eu apreciarei sua ajuda