pygame rotando una linea
Estoy tratando de crear un "radar" en Pygame. Estoy teniendo problemas para girar la aguja del radar. ¿Cómo lo giro?
import pygame
from pygame.locals import *
SIZE = 800, 800
pygame.init()
screen = pygame.display.set_mode(SIZE)
FPSCLOCK = pygame.time.Clock()
done = False
screen.fill((0, 0, 0))
degree=0
while not done:
for e in pygame.event.get():
if e.type == QUIT or (e.type == KEYDOWN and e.key == K_ESCAPE):
done = True
break
for x in range(1,400,10):
pygame.draw.circle(screen,(255,255,255),(400,400),x,1)
line = pygame.draw.line(screen,(10,100,10),(400,400),(400,0),3)
pygame.transform.rotate(line,degree)
pygame.display.flip()
degree+=5
FPSCLOCK.tick(40)
Aquí se resuelve:
import pygame
import math
from pygame.locals import *
SIZE = 800, 800
pygame.init()
screen = pygame.display.set_mode(SIZE)
FPSCLOCK = pygame.time.Clock()
done = False
screen.fill((0, 0, 0))
degree=0
while not done:
screen.fill(0)
for e in pygame.event.get():
if e.type == QUIT or (e.type == KEYDOWN and e.key == K_ESCAPE):
done = True
break
for x in range(1,400,10):
pygame.draw.circle(screen,(255,255,255),(400,400),x,1)
radar = (400,400)
radar_len = 400
x = radar[0] + math.cos(math.radians(degree)) * radar_len
y = radar[1] + math.sin(math.radians(degree)) * radar_len
# then render the line radar->(x,y)
pygame.draw.line(screen, Color("red"), radar, (x,y), 1)
pygame.display.flip()
degree+=5
FPSCLOCK.tick(40)
Usando las líneas:
x = radar[0] + math.cos(math.radians(degree)) * radar_len
y = radar[1] + math.sin(math.radians(degree)) * radar_len
tomar unangle
que cambia cada cuadro para crear una línea desde el centro de la pantalla con la longitudradar_len