Fallo al usar bloques (animación) en instrucciones de cambio

Este código funciona (if-statement con animaciones):

// works
if (_camOrientation == UIDeviceOrientationPortrait) {
    [UIView animateWithDuration:0.5f animations:^(void){
        [_distanceView setTransform:CGAffineTransformMakeRotation(degreesToRadian(0.0))];
    }];
} else if (_camOrientation == UIDeviceOrientationLandscapeLeft) {
    [UIView animateWithDuration:0.5f animations:^(void){
        [_distanceView setTransform:CGAffineTransformMakeRotation(degreesToRadian(90.0))];
    }];
}

Esto también funciona (declaración de cambio sin animaciones):

// works
switch (_camOrientation) {
    case UIDeviceOrientationPortrait:
        [_distanceView setTransform:CGAffineTransformMakeRotation(degreesToRadian(0.0))];
        break;

    case UIDeviceOrientationLandscapeLeft:
        [_distanceView setTransform:CGAffineTransformMakeRotation(degreesToRadian(90.0))];
        break;

    default:
        break;
}

Éste se bloquea (interruptor-declaración con animación):

// crashes
switch (_camOrientation) {
    case UIDeviceOrientationPortrait:
        [UIView animateWithDuration:0.5f animations:^(void){
            [_distanceView setTransform:CGAffineTransformMakeRotation(degreesToRadian(0.0))];
        }];
        break;

    case UIDeviceOrientationLandscapeLeft:
        [UIView animateWithDuration:0.5f animations:^(void){
            [_distanceView setTransform:CGAffineTransformMakeRotation(degreesToRadian(90.0))];
        }];
        break;

    default:
        break;
}

¿Por qué no puedo usar bloques de animación en una instrucción de cambio?