Wie steuerst du zwei verschiedene Objekte getrennt (Zwei-Spieler-Pong-Spiel)?

Also fand ich dieses großartige Pong-Spiel, das von diesem Typ namens Ferrari kreiert wurde, und mir wurde die Aufgabe übertragen, es zu zweit zu spielen, mit zwei Punkten, aber ohne hohe Punktzahl. Ich habe viele Dinge ausprobiert, außer wenn ich einen zweiten Codeblock erstellt habe, der die Bewegungen steuert, die entweder vollständig ignoriert werden, oder wenn ich die ihm zugewiesene Aufwärtstaste drücke, wird der Code ganz nach oben gehen und nicht wieder herunterkommen.

from decimal import Decimal, getcontext
getcontext().prec = 20
import time,random,os,sys
from Tkinter import *
from tkFileDialog import *
import tkFont
import os,sys

## decimal is for numbers and arithmatic that use irrational numbers
## Tkinter is the graphical interface for the program
## tkFont is the window that pops up
## os is operating system
## sys is system


## there are 2 different variables for player 1 and player 2 because one variable is a variable for a number, the other creates the rectangle(the actual paddle)
## these are just variables that represent numbers

refreshrate=100
do = 1
done=0
ballX=320
ballY=240
playerone=180
py2=180
pause=0
up=0
down=0
root = Tk()
root.title("Pong")
c = Canvas(root,width=640,height=480,bg='black')
c.pack()
xc = float(2)
yc = float(random.randint(-3,3))
while(yc==0):
    yc = float(random.randint(-3,3))
ball = c.create_oval(ballX-10,ballY-10,ballX+10,ballY+10,fill='white')
player = c.create_rectangle(610,playerone,625,playerone+120,fill='blue')
playertwo = c.create_rectangle(15,playerone,30,playerone+120,fill='blue')
c.create_rectangle(318,0,322,480,fill='white')
c.create_rectangle(318,0,322,30,fill='white')
score = 0
escore= 0
lives = 5
font = tkFont.Font(family = "Book Antiqua", size = 15, weight = "bold")

## to change the keys in which you press to control the paddles, change the letter or arrow key between the quotation marks next to str a   
## player1 controls

def up(event):
    global playerone, player, py2, playertwo, high, low
    up = 1
def down(event):
    global playerone, player, py2, playertwo, high, low
    down = 1
def escape(event):
    global do, lives
    lives = -1
    do = 0
    root.quit
    root.quit()
def onkeyrelease(event):
    global up, down, do, lives, pause
    key = event.keysym
    if (str(key)=="w"):
        up = 0
    if (str(key)=="s"):
        down = 0
    if (str(key)=="Escape" and done==1):
        root.quit
        do = 0
        lives = -1
        root.quit()
    if (str(key)=="p"):
        if(pause==1):
            pause=0
        elif(pause==0):
            pause=1
def buttoninit():
    root.bind("<w>",up)
    root.bind("<s>",down)
    root.bind("`",escape)
    root.bind('<KeyRelease>', onkeyrelease)
buttoninit()

## player2 controls

def high(event):
    global playerone, player, py2, playertwo, up, down
    up = 1
def low(event):
    global playerone, player, py2, playertwo, up, down
    down = 1
def leave(event):
    global do, lives
    lives = -1
    do = 0
    root.quit
    root.quit()
def offkeyrelease(event):
    global up, down, do, lives, pause
    key = event.keysym
    if (str(key)=="Up"):
        up = 0
    if (str(key)=="Down"):
        down = 0
    if (str(key)=="Escape" and done==1):
        root.quit
        do = 0
        lives = -1
        root.quit()
    if (str(key)=="p"):
        if(pause==1):
            pause=0
        elif(pause==0):
            pause=1
def buttononit():
    root.bind("<Up>",high)
    root.bind("<Down>",low)
    root.bind("`",leave)
    root.bind('<KeyRelease>', offkeyrelease)
buttononit()


c.create_text(475,10,text='Lives:',fill='white',font=font)
livestext = c.create_text(525,10,text=lives,fill='white',font=font)
c.create_text(475,25,text='Score:',fill='white',font=font)
scoretext = c.create_text(525,25,text=score,fill='white',font=font)
print "Push 'p' to pause"
var=1

while (do):
    ##  player movement controls
    if(playerone>0 and up==1 and down!=1 and pause==0):
        playerone=playerone-5
    if(playerone<360 and down==1 and up!=1 and pause==0):
        playerone=playerone+5

##  player collision detection
    if(ballX>=605 and ballY+10>=playerone and ballX<=616 and ballY+10>=playerone and ballY-10<=playerone+120):
        xc*=-1
        ballX=605
        if(xc>-10):
            xc=float(xc)-float(0.4)
        if(yc>0):
            yc=float(random.randint(15,70))
            yc=float(yc)/float(10)
        else: 
            yc=float(random.randint(-70,-15))
            yc=float(yc)/float(10)

##  playertwo movement controls
        if (playertwo>0 and high==1 and low!=1 and pause==0):
            playertwo=playertwo+5
        if (playertwo<360 and low==1 and high!=1 and pause==0):
            playertwo=playertwo-5

##  playertwo collision detection
    if(ballX<=40 and ballX>=29 and ballY+py2 and ballY-10<=py2+120):
        xc*=-1
        ballX=40
        if(xc<10):
            xc=float(xc)+float(0.4)
        if(yc>0):
            yc=float(random.randint(15,70))
            yc=float(yc)/float(10)
        else:
            yc=float(random.randint(-70,-15))
            yc=float(yc)/float(10)

##  left and right bounds collision detection (aka missed paddle)
    if(ballX>=630 and xc>0):
        ballX=320
        ballY=240
        xc = 2
        yc = random.randint(-3,3)
        while(yc==0):
            yc = random.randint(-3,3)
        lives = lives-1
        escore=escore+1
    if(ballX<=10 and xc<0):
        ballX=320
        ballY=240
        xc = 2
        yc = random.randint(-3,3)
        while(yc==0):
            yc = random.randint(-3,3)
        score=score+1

##  top and bottom bounds colliison detection
    if(playerone<0):
        playerone=0
    if(playerone>360):
        playerone=360
    if(ballY>=470 or ballY<=10):
        yc*=-1

##  AI(artificial intelligence(ball)) movement controls
    if(py2+60<ballY and py2<360 and xc<0 and pause==0):
        py2=py2+4
    if(py2+60>ballY and py2>0 and xc<0 and pause==0):
        py2=py2-4
    if(pause==0):
        ballX=ballX+xc
        ballY=ballY+yc
    c.delete(ball)
    ball = c.create_oval(ballX-10,ballY-10,ballX+10,ballY+10,fill='white')
    c.delete(player)
    player = c.create_rectangle(610,playerone,625,playerone+120,fill='blue')
    c.delete(playertwo)

# to change the game to single player, remove the playerone's in the following line and replace them with py2's
# this are  the coordinates for the paddle
# the first playerone, tracks the position of the thing that the paddle is following
# 1#= how wide it is, 2# tracks the other object, 3# the width, 4# how tall the paddle is, 5# the color

    playertwo = c.create_rectangle(15, playerone ,30,  playerone + 120 ,fill='blue')

    c.delete(livestext)
    livestext = c.create_text(525,10,text=lives,fill='white',font=font)
    c.delete(scoretext)
    scoretext = c.create_text(525,25,text=score,fill='white',font=font)
    c.update()
    time.sleep(Decimal("1")/Decimal("100"))
    if(lives==0):
        do=0
        if(score > 0):
            print score
        done = 1
    try:
        c.update()
    except:
        print "Error"
        root.quit
    while(lives==0):
        c.update()
try:
    c.update()
except:
    print "Error!!!"
    root.quit

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