Java Panel Double Buffering

Ich habe mich gefragt, ob irgendjemand mich in die richtige Richtung lenken könnte. Ich habe ein Pong-Spiel entwickelt, das aufgrund von Flackern doppelt gepuffert werden muss. Ich habe versucht, einen Teil des Beitrags hier anzubringen, um ihn zum Laufen zu bringen, aber ich bin immer noch ein Anfänger mit dem Swing, der ausreicht. Jede Hilfe wäre unglaublich, danke.

public class PongPanel extends JPanel implements Runnable {

private int screenWidth = 500;
private int screenHeight = 300;

private boolean isPaused = false;
private boolean isGameOver = false;

private int playToPoints = 10;

private Padel player1,player2;
private Ball ball;

private Thread gameThread;
private Image dbImage;
private Graphics dbg; 

public PongPanel() {
   setPreferredSize(new Dimension(screenWidth,screenHeight));
   setBackground(Color.BLACK);
   setDoubleBuffered(true);
   setFocusable(true);
   requestFocus();

   player1 = new Padel(Position.LEFT,screenWidth,screenHeight);
   player2 = new Padel(Position.RIGHT,screenWidth,screenHeight);
   ball = new Ball(10,screenWidth/2,screenHeight/2,Color.WHITE);
}

public void addNotify(){
 super.addNotify();
   startGame();
}

private void startGame(){
  gameThread = new Thread(this);
  gameThread.start();
}

@Override
public void run() {
 while (!isGameOver) {   
 dbImage = createImage(screenWidth,screenHeight);
 dbg = this.getGraphics();
 if(!isPaused){
   if(!gameOverCheck()){
     updateGame();
     paintComponents(dbg);   
    }
 }else if(isPaused){
    dbg.setColor(Color.ORANGE);
    dbg.setFont(new Font("serif",Font.BOLD,50));
    dbg.drawString("Paused", screenWidth/2-82, screenHeight/2);
 } 
 try {
     Thread.sleep(30);
    } catch (InterruptedException e) {e.printStackTrace();}
   }
   }

  private boolean gameOverCheck(){
  if(player1.getScore() == playToPoints){
   dbg.setColor(player1.getColour());
   dbg.setFont(new Font("serif",Font.BOLD,50));
   dbg.drawString("Player 1 Wins!", screenWidth/2 - 161, screenHeight/2);
   setGameOver(true);
   return true;
  }else if(player2.getScore() == playToPoints){
   dbg.setColor(player2.getColour());   
   dbg.setFont(new Font("serif",Font.BOLD,50));
   dbg.drawString("Player 2 Wins!", screenWidth/2 - 161, screenHeight/2);
   setGameOver(true);
   return true;
  }

  return false;
 }

 private void updateGame(){
  ball.move(screenWidth,screenHeight,player1,player2);
  player1.aiForPadel(screenWidth, screenHeight, ball.getX(), ball.getY());
  player2.aiForPadel(screenWidth, screenHeight, ball.getX(), ball.getY());

 }

  @Override
  public void paintComponents(Graphics g) {
  super.paintComponents(g);
  dbg.setColor(Color.BLACK);
  dbg.fillRect(0, 0, screenWidth+20, screenHeight+20);
  dbg.setColor(Color.WHITE);
  dbg.drawLine(screenWidth/2, 0, screenWidth/2, screenHeight);
  dbg.setFont(new Font("serif",Font.BOLD,32));
  dbg.drawString(player1.getScore()+"", screenWidth/2-40, screenHeight - 20);
  dbg.drawString(player2.getScore()+"", screenWidth/2+20, screenHeight - 20);
  ball.drawBall(dbg);
    player1.drawPadel(dbg);
    player2.drawPadel(dbg);
 }
}

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