Графика игры - Качественный FPS контроль?
м в настоящее время делает игру (в vb.net), которая используетГрафический класс рисовать большинство игровых объектов, но яМы столкнулись со старой проблемой производительности. Для борьбы с отставанием ямы добавили немного кода, чтобы автоматически снизить качество игры, чтобы я мог попробовать улучшить игру »s скорость, это работает до некоторой степени, но даже при этом игра замедляется довольно заметно, когда больше "враги» добавляются к более высоким уровням. Я довольно новичок в классе графики (начал использовать его только несколько дней назад), поэтому единственное, что я знаю, что помогает ускорить мою игру: отключение сглаживания и уменьшение интервала таймера (который в значительной степени влияет на мои игры частота обновления), так что, кроме предыдущего, есть ли другие способы улучшить мою игру?производительность?
Скриншот игры ...
Вот'пока мой код (бит настройки качества находится внизу),
Public Class Form1
Private keysPressed As New HashSet(Of Keys)
Private firstRun As Boolean = True
Private mouseDownB As Boolean = False
Private newLevel As Boolean = True
Private randomColour As New Random
Private RandomEnemyX As New Random
Private RandomEnemyY As New Random
Private RandomEnemySide As New Random
Private life As Integer = 5
Private score As String = 0
Private playerX As Integer = 403
Private playerY As Integer = 206
Private totaltEnemyCount As Integer = 10
Private enemyCount As Integer = 0
Private enemyX(0) As Integer
Private enemyY(0) As Integer
Private enemyID(0) As Integer
Private EX As Integer = 0
Private EY As Integer = 0
Private ES As Integer = 0
Private enemyMoved As Integer
Private enemySpeed As Integer = 1
Private enemyAttacked As Integer = 0
Private enemyActive As Integer = 0
Private levelNumber As Long = 0
Private FPS As Integer = 40
Private g1 As Graphics
Private enemyCountIncrease As Boolean = True
Private enemySpeedIncrease As Boolean = False
Private Sub Form1_Shown(sender As Object, e As EventArgs) Handles Me.Shown
g1 = Me.CreateGraphics
g1.SmoothingMode = Drawing2D.SmoothingMode.AntiAlias
End Sub
Private Sub Form1_MouseDown(sender As Object, e As MouseEventArgs) Handles Me.MouseDown
mouseDownB = True
End Sub
Private Sub Form1_MouseUp(sender As Object, e As MouseEventArgs) Handles Me.MouseUp
mouseDownB = False
End Sub
Private Sub Form1_KeyDown(sender As Object, e As KeyEventArgs) Handles Me.KeyDown
If e.KeyCode = Keys.Left Then
keysPressed.Add(Keys.Left)
ElseIf e.KeyCode = Keys.Up Then
keysPressed.Add(Keys.Up)
ElseIf e.KeyCode = Keys.Right Then
keysPressed.Add(Keys.Right)
ElseIf e.KeyCode = Keys.Down Then
keysPressed.Add(Keys.Down)
End If
End Sub
Private Sub Form1_KeyUp(sender As Object, e As KeyEventArgs) Handles Me.KeyUp
keysPressed.Remove(e.KeyCode)
End Sub
'''''''''''''''''''''''''Random colour generator''''''''''''''''''''''''''''
Private Function R() As String
Return randomColour.Next(0, 255)
End Function
Private Function G() As String
Return randomColour.Next(0, 255)
End Function
Private Function B() As String
Return randomColour.Next(0, 255)
End Function
'''''''''''''''''''''''''Random location generator''''''''''''''''''''''''''''
Private Function X() As String
Return RandomEnemyX.Next(0, 494)
End Function
Private Function Y() As String
Return RandomEnemyY.Next(24, 348)
End Function
'''''''''''''''''''''''''Main display & player generation''''''''''''''''''''''''''''''''
Private Sub mainPaint(sender As Object, e As EventArgs) Handles Timer1.Tick
Timer1.Interval = FPS
Dim ST As New Stopwatch
ST.Start()
If firstRun = True Then
levelNumber = levelNumber + 1
g1.DrawString("Level " & levelNumber, New Font("DigifaceWide", 64, GraphicsUnit.Pixel), New SolidBrush(Color.FromArgb(191, R, G, B)), X, Y)
g1.DrawRectangle(New Pen(Color.FromArgb(128, R, G, B)), 0, 0, 884, 24)
g1.FillEllipse(New SolidBrush(Color.FromArgb(128, R, G, B)), playerX, playerY, 24, 24)
g1.FillRectangle(New SolidBrush(Color.FromArgb(128, R, G, B)), 0, 0, 884, 24)
g1.DrawString("Life: 5", New Font("DigifaceWide", 20, GraphicsUnit.Pixel), New SolidBrush(Color.FromArgb(191, R, G, B)), 2, 0)
g1.DrawString("Score: 0", New Font("DigifaceWide", 20, GraphicsUnit.Pixel), New SolidBrush(Color.FromArgb(191, R, G, B)), 100, 0)
firstRun = False
End If
'''''''''''''''''''''''''''''''Move player''''''''''''''''''''''''''''''
If keysPressed.Contains(Keys.Left) Then
If playerX > 0 Then
playerX = playerX - 5
g1.FillEllipse(New SolidBrush(Color.FromArgb(128, R, G, B)), playerX, playerY, 24, 24)
End If
ElseIf keysPressed.Contains(Keys.Up) Then
If playerY > 24 Then
playerY = playerY - 5
g1.FillEllipse(New SolidBrush(Color.FromArgb(128, R, G, B)), playerX, playerY, 24, 24)
End If
ElseIf keysPressed.Contains(Keys.Right) Then
If playerX < 860 Then
playerX = playerX + 5
g1.FillEllipse(New SolidBrush(Color.FromArgb(128, R, G, B)), playerX, playerY, 24, 24)
End If
ElseIf keysPressed.Contains(Keys.Down) Then
If playerY < 388 Then
playerY = playerY + 5
g1.FillEllipse(New SolidBrush(Color.FromArgb(128, R, G, B)), playerX, playerY, 24, 24)
End If
End If
'''''''''''''''''''''''''''''''Laser generation'''''''''''''''''''''''''''''''''''''
If mouseDownB = True Then
g1.DrawLine(New Pen(Color.FromArgb(102, R, G, B)), playerX + 12, playerY + 12, Control.MousePosition.X - Me.Bounds.X, Control.MousePosition.Y - Me.Bounds.Y)
End If
''''''''''''''''''''''''''''''''Enemy generation - New level''''''''''''''''''''''''''''''''''''
If newLevel = True Then
levelNumber = levelNumber + 1
Do While enemyCount < totaltEnemyCount
Dim i As Integer = 0
ReDim enemyID(0)
Do While enemyID.Length 0 Then 'Enemy below
enemyY(ii) = enemyY(ii) - enemySpeed
End If
g1.FillEllipse(New SolidBrush(Color.FromArgb(51, Color.Red)), enemyX(ii), enemyY(ii), 12, 12)
skipMove:
enemyMoved = enemyMoved + 1
ii = ii + 1
Loop
enemyMoved = 0
''''''''''''''''''''''QDSA - Quality Depentant Speed Adjustment''''''''''''''''''''
ST.Stop()
Dim elapTick As Decimal = ST.ElapsedTicks
If elapTick < 5000 Then 'Slow down
FPS = FPS + 1
enemySpeedIncrease = False
g1.SmoothingMode = Drawing2D.SmoothingMode.AntiAlias
enemyCountIncrease = True
ElseIf elapTick > 5000 Then 'Speed up
If FPS > 1 Then
FPS = FPS - 1
End If
g1.SmoothingMode = Drawing2D.SmoothingMode.None
enemyCountIncrease = False
If enemySpeed < 4 Then
enemySpeedIncrease = True
Else
enemySpeedIncrease = False
End If
End If
End Sub
End Class