Проблемы с библиотекой поддержки Renderscript
Я пытаюсь использовать библиотеку поддержки Android Renderscript на устройствах с API 16 и выше, следуя инструкциямописано здесь, Пока что дела пошли не так гладко.
Мой код Renderscript указан ниже.
#pragma version(1)
#pragma rs java_package_name(com.xxx.renderscript.test)
#include "rs_time.rsh"
rs_script flipScript;
rs_allocation gIn;
rs_allocation gOut;
int width;
int height;
int direction = 0;
void root(uchar4 *v_out, const void *usrData, uint32_t x, uint32_t y) {
if(direction == 0) { // flip horizontally
const uchar4 *element = rsGetElementAt(gIn, width - x, y);
float4 color = rsUnpackColor8888(*element);
float4 output = {color.r, color.g, color.b};
*v_out = rsPackColorTo8888(output);
}
else if(direction == 1) { // flip vertically
const uchar4 *element = rsGetElementAt(gIn, x, height - y);
float4 color = rsUnpackColor8888(*element);
float4 output = {color.r, color.g, color.b};
*v_out = rsPackColorTo8888(output);
}
else if(direction == 2) { // rotate left
const uchar4 *element = rsGetElementAt(gIn, width - y, x);
float4 color = rsUnpackColor8888(*element);
float4 output = {color.r, color.g, color.b};
*v_out = rsPackColorTo8888(output);
}
else if(direction == 3) { // rotate right
const uchar4 *element = rsGetElementAt(gIn, y, height - x);
float4 color = rsUnpackColor8888(*element);
float4 output = {color.r, color.g, color.b};
*v_out = rsPackColorTo8888(output);
}
}
void flip(int testIdx) {
int64_t t0, t1;
int64_t t;
t0 = rsUptimeNanos();
rsForEach(flipScript, gIn, gOut);
t1 = rsUptimeNanos();
t = t1 - t0;
rsDebug(" flip: timer on RS side: ", t);
}
Сначала я обновил инструменты Android SDK до 22.3, а инструменты платформы SDK - 19. Если я нажму ADT / Справка / О ADT / Сведения об установке, я вижу, что все компоненты были обновлены до 22.3.0, кроме инструментов разработчика, которые все еще 21.0.1:
Android DDMS 22.3.0.v201310242005-887826 com.android.ide.eclipse.ddms.feature.group The Android Open Source Project
Android Developer Tools 21.0.1.201212060302 com.android.ide.eclipse.adt.package.product null
Android Development Tools 22.3.0.v201310242005-887826 com.android.ide.eclipse.adt.feature.group The Android Open Source Project
Android Hierarchy Viewer 22.3.0.v201310242005-887826 com.android.ide.eclipse.hierarchyviewer.feature.group The Android Open Source Project
Android Native Development Tools 22.3.0.v201310242005-887826 com.android.ide.eclipse.ndk.feature.group The Android Open Source Project
Android Traceview 22.3.0.v201310242005-887826 com.android.ide.eclipse.traceview.feature.group The Android Open Source Project
Tracer for OpenGL ES 22.3.0.v201310242005-887826 com.android.ide.eclipse.gldebugger.feature.group The Android Open Source Project
Затем я отредактировал свой файл "project.properties", как предложено в вышеупомянутых шагах. Я также внес изменения, чтобы включить комментарии Тима Мюррея.
proguard.config=C:/android/adt-bundle-windows-x86_64/sdk/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-18
renderscript.target=18
renderscript.support.mode=true
#sdk.buildtools=19.0.0
В своем Java-коде я убедился, что пакеты из библиотеки поддержки импортированы. Ниже приведен полный файл Java:
package com.xxx.renderscript.test;
import android.support.v8.renderscript.*;
//import android.renderscript.RenderScript;
//import android.renderscript.Allocation;
import android.os.AsyncTask;
import android.os.Bundle;
import android.os.SystemClock;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.Log;
import android.view.View;
import android.widget.ImageView;
public class RenderScriptTestActivity extends Activity {
private final String mLog = this.getClass().getName();
private static final int TESTS_PER_GROUP = 12;
private Bitmap mBitmapIn;
private Bitmap mBitmapOut;
private ImageView mDisplayView;
private RenderScript mRS = null;
private ScriptC_flip mScriptFlip = null;
private Allocation mInPixelsAllocation = null;
private Allocation mOutPixelsAllocation = null;
//use aSyncTask so we display the image while rendering it.
private ImageRenderTask mImageRenderTask = null;
private boolean isRsBenchDone = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
Log.i(mLog, "onCreate() ");
super.onCreate(savedInstanceState);
setContentView(R.layout.layout_rs);
mBitmapIn = loadBitmap(R.drawable.city);
mBitmapOut = loadBitmap(R.drawable.city);
mDisplayView = (ImageView) findViewById(R.id.rs_display);
mDisplayView.setImageBitmap(mBitmapOut);
// RS instances
mRS = RenderScript.create(this);
mScriptFlip = new ScriptC_flip(mRS, getResources(), R.raw.flip);
mInPixelsAllocation = Allocation.createFromBitmap(mRS, mBitmapIn,
Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
mOutPixelsAllocation = Allocation.createFromBitmap(mRS, mBitmapOut,
Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
}
@Override
protected void onResume() {
Log.i(mLog, "onResume ");
super.onResume();
// for thread & display control
isRsBenchDone = true;
}
// initialize flip.rs
private void setupRS() {
Log.i(mLog, "Initializing flip.rs...");
mScriptFlip.set_flipScript(mScriptFlip);
mScriptFlip.set_width(mBitmapIn.getWidth());
mScriptFlip.set_height(mBitmapIn.getHeight());
mScriptFlip.set_gIn(mInPixelsAllocation);
mScriptFlip.set_gOut(mOutPixelsAllocation);
}
@Override
protected void onStop() {
Log.i(mLog, "onStop ");
super.onStop();
}
private void resetRS() {
mBitmapIn = null;
mBitmapOut = null;
mRS = null;
mScriptFlip = null;
mInPixelsAllocation = null;
mOutPixelsAllocation = null;
}
private Bitmap loadBitmap(int resource) {
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
Bitmap b_temp = BitmapFactory.decodeResource(getResources(), resource, options);
int w = b_temp.getWidth();
int h = b_temp.getHeight();
Config cfg = b_temp.getConfig();
Bitmap b_keep = Bitmap.createBitmap(w, h, cfg);
Canvas c = new Canvas(b_keep);
c.drawBitmap(b_temp, 0, 0, null);
b_temp.recycle();
if (true) {
Log.d(mLog, "loadBitmap(): width = " + w + " loadBitmap(): height = " + h);
}
return b_keep;
}
// press the button to invoke this function
public void benchmark(View v) {
if (false == isRsBenchDone) { //do nothing if it's not done yet
return;
}
if (mImageRenderTask != null) {
if (mImageRenderTask.getStatus() == AsyncTask.Status.RUNNING) {
return;
}
if (mImageRenderTask.getStatus() == AsyncTask.Status.PENDING) {
mImageRenderTask.execute();
return;
}
}
// instantiate AsyncTask if not already existed & running
Log.i(mLog, "User pressed Start");
SystemClock.sleep(2000);
isRsBenchDone = false;
setupRS();
mImageRenderTask = new ImageRenderTask();
mImageRenderTask.execute();
}
// user presses this button when the test is done and all results have been
// recorded.
public void pressedRsExit(View view) {
Log.i(mLog, "User pressed Exit");
if (isRsBenchDone) { // only exit when we are finished
resetRS();
RenderScriptTestActivity.this.finish();
}
}
/**************************************************************************
**
* Since the display must be updated in the main UI thread, and the main
* UI thread cannot be put to sleep, we have to use an AsyncTask to update
* the display after the image is rendered, and then sleep some time
* so that the tester can view the images being displayed.
**
**************************************************************************/
private class ImageRenderTask extends AsyncTask<Void, Drawable, Void> {
// runs in the UI (main) thread in correspondence to the AsyncTask
// updating the drawable.
protected void onProgressUpdate(Drawable... values) {
Log.i(mLog, "onProgressUpdate...");
super.onProgressUpdate(values);
Drawable draw_tmp = values[0];
mDisplayView.setImageDrawable(draw_tmp);
mDisplayView.invalidate();
}
// runs on the UI (main) thread after the AsyncTask is finished
@Override
protected void onPostExecute(Void result) {
super.onPostExecute(result);
// reset the flag to exit
isRsBenchDone = true;
}
@Override
protected Void doInBackground(Void... params) {
int group_id;
int flip_way;
//------------------------------------------------------------
// group 4: flip horizontally
//------------------------------------------------------------
flip_way = 0;
mScriptFlip.set_direction(flip_way);
Log.i(mLog, "starting horizontal flipping ... ... ... ...");
// measure group 4
group_id = 4; // used as a switch for render script
measureRS(group_id);
Log.i(mLog, " horizontal done");
// sleep cannot happen in the main UI thread
SystemClock.sleep(2500);
updateDisplay();
SystemClock.sleep(2500);
//------------------------------------------------------------
// group 5: flip vertically
//------------------------------------------------------------
mScriptFlip.set_gIn(mInPixelsAllocation);
flip_way = 1;
mScriptFlip.set_direction(flip_way);
Log.i(mLog, "starting vertical flipping ... ... ... ...");
// measure group 5
group_id = 5; // used as a switch for render script
measureRS(group_id);
Log.i(mLog, " vertical done");
// sleep cannot happen in the main UI thread
SystemClock.sleep(2500);
updateDisplay();
SystemClock.sleep(2500);
return null;
}
// run and measure Render Script instances
private void measureRS(int group_id) {
if ((0==group_id) || (1 == group_id) || (2 == group_id)) {
//other stuff
}
if (3 == group_id) {
//other stuff
}
if ((4==group_id) || (5 == group_id)) {
for (int i = 0; i < TESTS_PER_GROUP; i++) {
mScriptFlip.invoke_flip(i);
}
}
}
// update the displayed image
private void updateDisplay() {
Log.i(mLog, "updateDisplay...");
//mOutPixelsAllocation.copyTo(mBitmapIn); // this to verify the display.
mOutPixelsAllocation.copyTo(mBitmapOut);
Bitmap b_temp = Bitmap.createBitmap(mBitmapOut.getWidth(), mBitmapOut.getHeight(), Bitmap.Config.ARGB_8888);
Canvas c_temp = new Canvas(b_temp);
c_temp.drawBitmap(mBitmapOut, 0, 0, null);
Drawable d_temp = new BitmapDrawable(getResources(), b_temp);
publishProgress(d_temp);
}
}
}
Наконец, в свойствах моего проекта я добавил внешние JAR-файлы в Java Build Path:
renderscript-v8.jar - C:\android\adt-bundle-windows-x86_64\sdk\build-tools\19.0.0\renderscript\lib
Код собран без проблем. Затем я проверил это на нескольких устройствах. Вот результаты теста.
Nexus 7 (версия 2012 года, обновлена до Android 4.4) Код работал до конца без сбоев. Однако после первого вызова Renderscript обновление ImageView приводит к пустому отображению. Видимо, выходной битовый массив неправильно записан.
Huawei Mate (Android 4.1.2) Код вылетает сразу после загрузки из ADT. Ниже приведен выбор сообщений об ошибках (объем сообщения ограничен 30k символами, поэтому я не могу опубликовать все):
W/dalvikvm(2246): Refusing to reopen boot DEX '/system/framework/hwframework.jar'
E/RenderScript_jni(2246): No GC methods
D/dalvikvm(2246): Trying to load lib /data/data/com.xxx.renderscript.test/lib/libRSSupport.so 0x41726918
D/dalvikvm(2246): Added shared lib /data/data/com.xxx.renderscript.test/lib/libRSSupport.so 0x41726918
D/dalvikvm(2246): No JNI_OnLoad found in /data/data/com.xxx.renderscript.test/lib/libRSSupport.so 0x41726918, skipping init
D/dalvikvm(2246): Trying to load lib /data/data/com.xxx.renderscript.test/lib/librsjni.so 0x41726918
D/dalvikvm(2246): Added shared lib /data/data/com.xxx.renderscript.test/lib/librsjni.so 0x41726918
V/RenderScript_jni(2246): RS compat mode
V/RenderScript(2246): 0x5bc7d008 Launching thread(s), CPUs 3
E/RenderScript(2246): Unable to open shared library (/data/data/com.xxx.renderscript.test//lib/librs.flip.so): Cannot load library: reloc_library[1306]: 132 cannot locate '_Z13rsUptimeNanosv'...
E/RenderScript(2246): Unable to open system shared library (/system/lib/librs.flip.so): (null)
D/AndroidRuntime(2246): Shutting down VM
W/dalvikvm(2246): threadid=1: thread exiting with uncaught exception (group=0x40f122a0)
E/AndroidRuntime(2246): FATAL EXCEPTION: main
E/AndroidRuntime(2246): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.xxx.renderscript.test/com.xxx.renderscript.test.RenderScriptTestActivity}: android.support.v8.renderscript.RSRuntimeException: Loading of ScriptC script failed.
Sony Xperia Z Ultra C6802 (Android 4.2.2) Код вылетает сразу после загрузки из ADT со следующими сообщениями об ошибках (снова выбранными, чтобы соответствовать пределу в 30 КБ):
D/AndroidRuntime(3498): CheckJNI is OFF
D/dalvikvm(3498): Trying to load lib libjavacore.so 0x0
D/dalvikvm(3498): Added shared lib libjavacore.so 0x0
D/dalvikvm(3498): Trying to load lib libnativehelper.so 0x0
D/dalvikvm(3498): Added shared lib libnativehelper.so 0x0
I/ActivityManager(903): Start proc com.svox.pico for broadcast com.svox.pico/.VoiceDataInstallerReceiver: pid=3513 uid=10085 gids={50085, 1015, 1028}
I/ActivityManager(903): No longer want com.mobisystems.office:search (pid 2686): empty #34
I/ActivityManager(903): Start proc com.sonymobile.enterprise.service for broadcast com.sonymobile.enterprise.service/.Receiver: pid=3539 uid=1000 gids={41000, 3003, 1015, 1028, 3002, 3001, 3007}
D/AndroidRuntime(3498): Calling main entry com.android.commands.am.Am
D/dalvikvm(3498): Note: class Landroid/app/ActivityManagerNative; has 157 unimplemented (abstract) methods
I/ActivityManager(903): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.xxx.renderscript.test/.RenderScriptTestActivity} from pid 3498
D/AndroidRuntime(3498): Shutting down VM
D/jdwp(3498): Got wake-up signal, bailing out of select
D/dalvikvm(3498): Debugger has detached; object registry had 1 entries
D/dalvikvm(3557): Late-enabling CheckJNI
I/ActivityManager(903): Start proc com.xxx.renderscript.test for activity com.xxx.renderscript.test/.RenderScriptTestActivity: pid=3557 uid=10088 gids={50088, 1028}
D/dalvikvm(3557): Debugger has detached; object registry had 1 entries
I/Icing.InternalIcingCorporaProvider(2583): Updating corpora: A: com.xxx.renderscript.test, C: MAYBE
E/.AppDataSearchProvider(2583): Could not connect to AppDataSearchClient to register corpora.
W/Icing.InternalIcingCorporaProvider(2583): Corpora registration failed
I/com.xxx.renderscript.test.RenderScriptTestActivity(3557): onCreate()
E/.AppDataSearchProvider(2583): Could not connect to AppDataSearchClient for notifyTableChanged
W/Icing.InternalIcingCorporaProvider(2583): Application table change notification failed.
D/dalvikvm(2856): GC_CONCURRENT freed 187K, 73% free 3028K/11084K, paused 3ms+4ms, total 20ms
D/ConnectionNotify(3116): queue add:2
D/AudioHardwareALSAExt(329): getParameters() supported_effect
D/[APP_SERVICE](3116): package com.xxx.renderscript.test installed
D/[APP_SERVICE](3116): add package com.xxx.renderscript.test
I/ActivityManager(903): Start proc com.UCMobile for broadcast com.UCMobile/.receivers.SysReceiver: pid=3587 uid=10207 gids={50207, 3003, 1015, 1028}
I/dalvikvm(3587): Turning on JNI app bug workarounds for target SDK version 8...
D/dalvikvm(3410): GC_CONCURRENT freed 511K, 71% free 3273K/11084K, paused 2ms+1ms, total 20ms
D/dalvikvm(3410): WAIT_FOR_CONCURRENT_GC blocked 5ms
E/RenderScript_jni(3557): No GC methods
D/dalvikvm(3557): Trying to load lib /data/app-lib/com.xxx.renderscript.test-1/libRSSupport.so 0x418243f8
D/dalvikvm(3557): Added shared lib /data/app-lib/com.xxx.renderscript.test-1/libRSSupport.so 0x418243f8
D/dalvikvm(3557): No JNI_OnLoad found in /data/app-lib/com.xxx.renderscript.test-1/libRSSupport.so 0x418243f8, skipping init
D/dalvikvm(3557): Trying to load lib /data/app-lib/com.xxx.renderscript.test-1/librsjni.so 0x418243f8
D/dalvikvm(3557): Added shared lib /data/app-lib/com.xxx.renderscript.test-1/librsjni.so 0x418243f8
V/RenderScript_jni(3557): RS compat mode
V/RenderScript(3557): 0x72b26978 Launching thread(s), CPUs 4
E/RenderScript(3557): Unable to open shared library (/data/data/com.xxx.renderscript.test//lib/librs.flip.so): Cannot load library: soinfo_relocate(linker.cpp:975): cannot locate symbol "_Z13rsUptimeNanosv" referenced by "librs.flip.so"...
E/RenderScript(3557): Unable to open system shared library (/system/lib/librs.flip.so): (null)
D/AndroidRuntime(3557): Shutting down VM
W/dalvikvm(3557): threadid=1: thread exiting with uncaught exception (group=0x4154aae0)
E/AndroidRuntime(3557): FATAL EXCEPTION: main
E/AndroidRuntime(3557): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.xxx.renderscript.test/com.xxx.renderscript.test.RenderScriptTestActivity}: android.support.v8.renderscript.RSRuntimeException: Loading of ScriptC script failed.
E/AndroidRuntime(3557): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2224)
E/AndroidRuntime(3557): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2274)
E/AndroidRuntime(3557): at android.app.ActivityThread.access$600(ActivityThread.java:150)
E/AndroidRuntime(3557): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1276)
E/AndroidRuntime(3557): at android.os.Handler.dispatchMessage(Handler.java:99)
E/AndroidRuntime(3557): at android.os.Looper.loop(Looper.java:213)
E/AndroidRuntime(3557): at android.app.ActivityThread.main(ActivityThread.java:5153)
E/AndroidRuntime(3557): at java.lang.reflect.Method.invokeNative(Native Method)
E/AndroidRuntime(3557): at java.lang.reflect.Method.invoke(Method.java:511)
E/AndroidRuntime(3557): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:797)
E/AndroidRuntime(3557): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:564)
E/AndroidRuntime(3557): at dalvik.system.NativeStart.main(Native Method)
E/AndroidRuntime(3557): Caused by: android.support.v8.renderscript.RSRuntimeException: Loading of ScriptC script failed.
E/AndroidRuntime(3557): at android.support.v8.renderscript.ScriptC.<init>(ScriptC.java:69)
E/AndroidRuntime(3557): at com.xxx.renderscript.test.ScriptC_flip.<init>(ScriptC_flip.java:41)
E/AndroidRuntime(3557): at com.xxx.renderscript.test.RenderScriptTestActivity.onCreate(RenderScriptTestActivity.java:53)
E/AndroidRuntime(3557): at android.app.Activity.performCreate(Activity.java:5104)
E/AndroidRuntime(3557): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1080)
E/AndroidRuntime(3557): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2188)
E/AndroidRuntime(3557): ... 11 more
W/ActivityManager(903): Force finishing activity com.xxx.renderscript.test/.RenderScriptTestActivity
Я был бы признателен, если бы кто-то мог разобраться с проблемами, будь то ошибки в моем коде или проблемы с Android SDK. Комментарии / предложения приветствуются Спасибо!
[РЕДАКТИРОВАТЬ] Я удалил несвязанные материалы из своего кода и публикую здесь полный код в надежде, что кто-нибудь сможет повторить мою проблему и найти решение. Я также добавил больше результатов теста.