Niekompletne wiadomości (klient C # TCP / IP)

Po pierwsze, absolutnie nie jestem programistą sieci. To, co staram się zrobić, to bardzo prosta komunikacja TCP / IP między serwerem Java a klientem C #.

Serwer Java:

 public void run(){   
try {
       // Open server socket
       _server = new ServerSocket(SERVER_PORT);
       _client = _server.accept();
                System.out.println("ComInterface: client connected.");
                // Wait for a client data output stream
                while(true){

                    // Receive message from client
                    BufferedReader is =
                            new BufferedReader(new InputStreamReader(_client.getInputStream()));
                    msg = is.readLine();

                    // Process message
                    if(msg!=null){
                        System.out.println("ComInterface: Message Received : <" + msg + ">.");
                        processMessage(msg); // Independant method
                    }
                    else{
                        System.out.println("ComInterface: client closed connection.");
                        _client.close();
                        _client = _server.accept();
                        System.out.println("ComInterface: client connected.");
                    }

                }

            } catch (IOException e) {
                e.printStackTrace();
            }
}

public void sendMessage(String msg){
        try {

            // Out stream
            DataOutputStream os = new DataOutputStream(_client.getOutputStream());

            os.writeBytes((String)(msg+"\n"+(char)13));
            os.flush();
            System.out.println("ComInterface: Message <" + msg + "> sent");

        } catch (IOException e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
        }   
    }

A oto klient C #:

public class ComInterface : MonoBehaviour
    {
        public const String SERVER_IP = "127.0.0.1"; // Localhost
        public const int PORT = 1100; // Default port 
        public const int READ_BUFFER_SIZE = 5000; // 4.8828125 kilobytes

        private TcpClient _client;
        private ASCIIEncoding _asen;
        private byte[] _readBuffer;
        private String _msg;

        public Boolean connected { get; internal set; } // setter is for internal use only

        /**
         * Initialize internal variables (buffer, socket...)
         */
        public ComInterface()
        {
            connected = false;
            _client = new TcpClient();
            _asen = new ASCIIEncoding();
            _readBuffer = new Byte[READ_BUFFER_SIZE];
            _msg = String.Empty;
        }

        /**
         * Connect to server at SERVER_IP:PORT
         * Return true if connection was a success, or false if failure.
         */
        public Boolean Connect()
        {
            try
            {

                _client.Connect(SERVER_IP, PORT);
                connected = true;
                Array.Clear(_readBuffer, 0, _readBuffer.Length);
                Debug.Log("TCPClient: <Connect> Connected to the server");
                // Start an asynchronous read invoking ReceiveComMessage
                _client.GetStream().BeginRead(_readBuffer, 0, READ_BUFFER_SIZE, new AsyncCallback(ReceiveComMessage), _client.GetStream());
            }
            catch (Exception ex)
            {
                Debug.Log("TCPClient: <Connect> Cannot connect to the server - " + ex.Message);
                connected = false;
            }
            // Return connection state
            return connected;
        }

 /**
         * Received a message from Communicator
         */
        private void ReceiveComMessage(IAsyncResult ar)
        {
            int BytesRead;
            String msg;
            try
            {
                BytesRead = _client.GetStream().EndRead(ar);
                if (BytesRead < 1)
                {
                    // if no bytes were read server has close.  
                    Debug.Log("TCPClient: <ReceiveComMessage> The server has closed (BytesRead<1)");
                    this.Disconnect();
                    return;
                }
                // Convert the byte array the message was saved into,
                msg = Encoding.ASCII.GetString(_readBuffer);
                Debug.Log("C# Message: \"" + msg + "\""); // Output example in log below
                BytesRead = 0;
                Array.Clear(_readBuffer, 0, _readBuffer.Length);

                // Start a new asynchronous read into readBuffer.
                _client.GetStream().BeginRead(_readBuffer, 0, READ_BUFFER_SIZE, new AsyncCallback(ReceiveComMessage), _readBuffer);

            }
            catch (Exception ex)
            {
                Debug.Log("TCPClient: <ReceiveComMessage> The server has closed (Exception):" + ex.Message + " see " + ex.StackTrace);
                this.Disconnect();
            }

Głównym problemem jest to, że wszystkie wiadomości są niekompletne. Oto ślad dziennika:

C#: Message "{
C#: Message ""sender":"Bob"",
C#: Message ""recipient":",
etc...

Zamiast na przykład

C#: Message "{"sender":"Bob","recipient":[1,2,3]}"

Jestem trochę zdezorientowany i potrzebuję pomocy, aby rozwiązać ten problem. Dziękuję Ci bardzo!

questionAnswers(3)

yourAnswerToTheQuestion