Vista personalizada con efecto de cable CALayer al animar el cambio de límites
He implementado una vista personalizada al agregarCALayer
como subcapa paraUIView
. Cuando animé la vista con lo siguiente:UIView.animateWithDuration(2.0) { self.slider.bounds.size *= 2.0}
, la animación de escala es un poco incorrecta. losCALayer
comience en la posición incorrecta con el tamaño escalado y avance a la posición final en lugar de escalar con la vista.
El código de CustomeView:
import UIKit
class GridMaskView: UIView {
private let cornerLayer: CAShapeLayer
private let borderLayer: CAShapeLayer
private let gridLayer: CAShapeLayer
private let gridSize: (horizontal: UInt, vertical: UInt) = (3, 3)
private let cornerThickness: CGFloat = 3.0
private let cornerLength: CGFloat = 20.0
private let borderThickness: CGFloat = 2.0
private let gridThickness: CGFloat = 1.0
private let lineColor: UIColor = UIColor(r: 120, g: 179, b: 193, a: 1)
var showGridLines: Bool = true {
didSet {
gridLayer.hidden = !showGridLines
}
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override init(frame: CGRect) {
cornerLayer = CAShapeLayer()
cornerLayer.fillColor = lineColor.CGColor
borderLayer = CAShapeLayer()
borderLayer.fillColor = UIColor.clearColor().CGColor
borderLayer.strokeColor = lineColor.CGColor
borderLayer.lineWidth = borderThickness
gridLayer = CAShapeLayer()
gridLayer.strokeColor = lineColor.CGColor
gridLayer.lineWidth = gridThickness
super.init(frame: frame)
layer.addSublayer(cornerLayer)
layer.addSublayer(borderLayer)
layer.addSublayer(gridLayer)
}
override func layoutSubviews() {
super.layoutSubviews()
layoutLayers()
}
private func layoutLayers() {
drawCorner()
drawBorder()
drawGrid()
}
private func drawCorner() {
cornerLayer.frame = bounds.insetBy(dx: -cornerThickness, dy: -cornerThickness)
cornerLayer.path = cornerPath(forBounds: cornerLayer.bounds)
}
private func cornerPath(forBounds bounds: CGRect) -> CGPathRef {
let horizontalSize = CGSize(width: cornerLength, height: cornerThickness)
let verticalSize = CGSize(width: cornerThickness, height: cornerLength)
let corners: [(CGRectEdge, CGRectEdge)] = [(.MinXEdge, .MinYEdge), (.MinXEdge, .MaxYEdge), (.MaxXEdge, .MinYEdge), (.MaxXEdge, .MaxYEdge)]
var cornerRects = [CGRect]()
for corner in corners {
cornerRects.append(bounds.align(horizontalSize, corner: corner.0, corner.1))
cornerRects.append(bounds.align(verticalSize, corner: corner.0, corner.1))
}
let cornerPath = CGPathCreateMutable()
CGPathAddRects(cornerPath, nil, cornerRects, cornerRects.count)
return cornerPath
}
private func drawBorder() {
borderLayer.frame = bounds
borderLayer.path = borderPath(forBounds: borderLayer.bounds)
}
private func borderPath(forBounds bounds: CGRect) -> CGPathRef {
let borderPath = CGPathCreateMutable()
let borderCornerPoints = [bounds.topLeft, bounds.topRight, bounds.bottomRight, bounds.bottomLeft, bounds.topLeft]
CGPathAddLines(borderPath, nil, borderCornerPoints, borderCornerPoints.count)
return borderPath
}
private func drawGrid() {
gridLayer.frame = bounds
gridLayer.path = gridPath(forBounds: gridLayer.bounds)
}
private func gridPath(forBounds bounds: CGRect) -> CGPathRef {
let stepSize = bounds.size / (CGFloat(gridSize.horizontal), CGFloat(gridSize.vertical))
let gridPath = CGPathCreateMutable()
for i in (1...gridSize.vertical) {
let x = CGFloat(i) * stepSize.width
CGPathMoveToPoint(gridPath, nil, x, 0)
CGPathAddLineToPoint(gridPath, nil, x, bounds.size.height)
}
for i in (1...gridSize.horizontal) {
let y = CGFloat(i) * stepSize.height
CGPathMoveToPoint(gridPath, nil, 0, y)
CGPathAddLineToPoint(gridPath, nil, bounds.size.width, y)
}
return gridPath
}
override func intrinsicContentSize() -> CGSize {
return CGSize(width: cornerLength * 2, height: cornerLength * 2)
}
}
Alguien sabe cómo encajar esto?