Referencia no definida a 'imp____glewEnableVertexAttribArray'

Estoy tratando de compilar un programa que estoy haciendo desde un tutorial que está escrito en C ++ y abierto gl 2.1. Sin embargo, no me gusta FreeGLUT, así que decidí cambiar el programa de ventanas a SFML. Mi problema es, sin embargo, cuando intento crear el programa me aparecen estos errores:

obj\Debug\main.o||In function `Z6renderv':|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|36|undefined reference to `_imp____glewUseProgram'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|37|undefined reference to `_imp____glewEnableVertexAttribArray'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|52|undefined reference to `_imp____glewVertexAttribPointer'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|56|undefined reference to `_imp____glewDisableVertexAttribArray'|
obj\Debug\main.o||In function `Z11initShadersv':|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|62|undefined reference to `_imp____glewCreateProgram'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|67|undefined reference to `_imp____glewLinkProgram'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|68|undefined reference to `_imp____glewGetProgramiv'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|76|undefined reference to `_imp____glewGetAttribLocation'|
obj\Debug\main.o||In function `Z16initVertexShaderv':|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|86|undefined reference to `_imp____glewCreateShader'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|95|undefined reference to `_imp____glewShaderSource'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|96|undefined reference to `_imp____glewCompileShader'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|97|undefined reference to `_imp____glewGetShaderiv'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|103|undefined reference to `_imp____glewAttachShader'|
obj\Debug\main.o||In function `Z18initFragmentShaderv':|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|109|undefined reference to `_imp____glewCreateShader'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|119|undefined reference to `_imp____glewShaderSource'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|120|undefined reference to `_imp____glewCompileShader'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|121|undefined reference to `_imp____glewGetShaderiv'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|128|undefined reference to `_imp____glewAttachShader'|
||=== Build finished: 18 errors, 0 warnings ===|

He incluido las siguientes bibliotecas en el programa:

#include <GL/glew.h>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <iostream>
#include <stdio.h>
#include <stdlib.h>

También vinculo estos:

-lsfml-system
-lsfml-window
-lopengl32
-lglu32
-lglew32

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