java.io.StreamCorruptedException: ungültiger Typcode: 00

Im Grunde schreibe ich also ein Client-Server-Multiplayer-Spiel. Ich habe einen SeverCommunicationThread, der einen gameThread erstellt, wenn er einen RequestForGame empfängt, der einen gameThread erstellt. Wenn ich eine RequestForGame-Ausnahme sende, wird sie ausgelöst. Java.io.StreamCorruptedException: ungültiger Typcode: 00 Ich gehe davon aus, dass beide Threads versuchen, denselben ObjectInputStream zu lesen es. Könnten Sie mir helfen zu verstehen, wo das Problem liegt und wie es behoben werden kann? Vielen Dank :)

public class ServerCommunicationThread extends Thread{
private Socket connectionSocket;
private ObjectInputStream inFromClient;
private ObjectOutputStream outToClient;
private String nickname;
private ServerModelManager model;


public ServerCommunicationThread(Socket connectionSocket,
        ServerModelManager model) throws IOException {
    this.connectionSocket = connectionSocket;
    inFromClient = new ObjectInputStream(connectionSocket.getInputStream());
    outToClient = new ObjectOutputStream(connectionSocket.getOutputStream());
    this.model = model;
    start();

}

public void run() {
    try {
        String nickname = (String) inFromClient.readObject();
        if (model.exists(nickname)){
            System.out.println(nickname + " already exists");
            outToClient.writeObject(new MessageForClient("Please choose another nickname"));
        }
        else
        {
            System.out.println(nickname + " connected, adding to list");
            model.addClient(nickname, connectionSocket,outToClient,inFromClient);
            this.nickname=nickname;
        }
        while(true){
            Object o= inFromClient.readObject();//StreamCorruptedexception
            if(o instanceof RequestForGame)
            {
                RequestForGame r=(RequestForGame)o;
                String userToPlayWith=r.getUserToPlayWith();
                if(userToPlayWith.equals(nickname))
                {
                    String message="Playing with yourself makes your palms hairy, choose another opponent";
                    outToClient.writeObject(message);
                }
                else
                {
                System.out.println("received request to play with "+userToPlayWith+". starting game");
                ClientRepresentative client1=model.getClient(nickname);
                ClientRepresentative client2=model.getClient(userToPlayWith);
                ServerGameThread s=new ServerGameThread(client2,client1,client2.getInStream(),client1.getInStream(),client1.getOutStream(),client2.getOutStream());
                }
            }
            else if(o instanceof String)
            {
                String s=(String) o;
                if(s.equals("i want to quit"))
                {
                    model.deleteClient(nickname);
                    inFromClient.close();
                    String q="quit";
                    outToClient.writeObject(q);
                    connectionSocket.close();
                    System.out.println(nickname+"has quit without exc");
                }
            }
        }
    } catch (EOFException e) {
        System.out.println(nickname+" has quit");
    }
    catch (SocketException e)
    {
        System.out.println(nickname+" has quit");
    }

    catch (Exception e) {

        e.printStackTrace();
    }
}

}
 public class ServerGameThread extends Thread {

private ClientRepresentative client1,client2;
private ObjectInputStream inFromClient1,inFromClient2;
private ObjectOutputStream outToClient1,outToClient2;
private Field gameField; 
public ServerGameThread(ClientRepresentative client1, ClientRepresentative client2,ObjectInputStream inFromClient1,ObjectInputStream inFromClient2,ObjectOutputStream outToClient1,ObjectOutputStream outToClient2)
{
    System.out.println("startin game thred");
    this.client1=client1;//client 1 goes first
    this.client2=client2;//client 2 started game


        this.inFromClient1=inFromClient1;
        this.inFromClient2=inFromClient2;
        this.outToClient1=outToClient1;
        this.outToClient2=outToClient2;


        gameField=new Field();
        System.out.println("check");
        start();
}
public void run()
{
    System.out.println("Starting game. players: "+client1.getNickname()+";"+client2.getNickname());
    try {
        outToClient1.writeObject(gameField);
        outToClient2.writeObject(gameField);
        while(true)
        {
            try {
                System.out.println("listening to "+client1.getNickname());
                Object o1=inFromClient1.readObject();//read move from client 1.**//StreamCorruptedexception**

                while(!(o1 instanceof PlayerMove))
                {
                    o1=inFromClient1.readObject();//read move from client 1.
                }
                PlayerMove move1=(PlayerMove)o1;
                System.out.println("received move "+move1+" sending to "+client2.getNickname());
                outToClient2.writeObject(move1);
                System.out.println("listening to "+client2.getNickname());
                Object o2=inFromClient2.readObject();//read move from client 1.
                while(!(o2 instanceof PlayerMove))
                {   
                    o2=inFromClient2.readObject();//read move from client 1.
                }
                PlayerMove move2=(PlayerMove)o2;
                System.out.println("received move "+move2+" sending to "+client1.getNickname());
                outToClient1.writeObject(move2);
            }
                catch (ClassNotFoundException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
    } catch (IOException e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
    }

}
}    

die model.addClient-Methode, obwohl ich nicht denke, dass das Problem hier ist

  public void addClient(String nickname, Socket       clientSocket,ObjectOutputStream stream,ObjectInputStream inStream)
{
    clients.addClient(nickname, clientSocket,stream,inStream);//add to arraylist
//send client list to all clients
    String[] users=this.getAvailableClients();
    ObjectOutputStream[] streams=clients.getOutStreams();
    for(int i=0;i<streams.length;i++)
    {
        try {
            streams[i].writeObject(users);
        } catch (IOException e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
        }
    }
}

Als clientseitiger Proxy, der Objekte an den Server sendet, werden die Methoden durch Benutzeraktionen in der GUI ausgelöst

  public class Proxy {
final int PORT = 1337;
String host;
String nickname;
private Socket clientSocket;
private ObjectOutputStream outToServer;
private ObjectInputStream inFromServer;
private ClientModelManager manager;
public Proxy(String nickname,String host,ClientModelManager manager)
{
    this.nickname=nickname;
    this.host=host;
    this.manager=manager;
    this.connect(nickname);
}
public void connect(String nick)
{
    Socket clientSocket;
    try {
        clientSocket = new Socket(host, PORT);
        System.out.println("client socket created");
        outToServer = new ObjectOutputStream(clientSocket.getOutputStream());
        inFromServer=new ObjectInputStream(clientSocket.getInputStream());
        outToServer.flush();
        outToServer.writeObject(nick);
        ClientReceiverThread t=new ClientReceiverThread(inFromServer,manager);
        t.start();
    } catch (Exception e) {
        e.printStackTrace();
    } 
}
public void makeRequest(String user)
{
    try
    {
    outToServer.writeObject(new RequestForGame(user));
    }
    catch(IOException e)
    {
        e.printStackTrace();
    }
}
public void quit()
{
    try {
        outToServer.writeObject(new String("i want to quit"));
        //clientSocket.close();
    } catch (IOException e) {
        e.printStackTrace();
    }
}
public void sendMove(PlayerMove move)
{
    try {
        outToServer.writeObject(move);
    } catch (IOException e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
    }
}

}

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