html5-canvas verschiebe das Objekt online

Ich möchte ein Objekt auf einer schrägen Linie verschieben. Ich habe meinen Code angegeben. Wenn ich in meinem Code in der 3. Division den Schieberegler bewege, zeichne ich eine schräge Linie auf dieser Linie, auf der ich ein Objekt verschieben möchte. Ähnliches mache ich in meiner 1.Div. Wo ich ein Objekt in einer Kurve bewege. Ich suche nach einer Funktion, in der ich die Punkte bereitstelle und das Objekt den Punkten folgt. Hier ist mein Code. Dieser Code funktioniert nur in Chrome, da ich dies nur für Safari- und Chrome-Browser machen möchte.

        <!DOCTYPE HTML>
            <html>
            <head>

   <style type="text/css">
        .wrapper {
            margin: 0 auto;
            width: 1000px;
        }
        .canHdr {
           float: left;
           width: 450px;
               height: 400px;
               border: 1px solid red;
    }
  </style>

    </head>
    <body>
    <form>
    <!-- wrapper -->
    <div class="wrapper">

        <!-- canHdr -->
        <div id="canHdr" class="canHdr" >

            <p>
                This is my 1st div with bezier curve the curve is getting drawn as slider moves and also a ball in moving on that . 
            </p>

            <div class="canOuterHdr" >
                <canvas id="myCanvas1" width="300" height="195" style="position: relative;">
                    [No canvas support]
                </canvas>

            </div>

            <div id="slider1" class="newBg">
                <input id="slide1" type="range" min="0" max="100" step="1" value="0" onchange="counterSlider('slide1');" />
            </div>

        </div>
        <!--/ canHdr -->
        <!-- canHdr2 -->
        <div id="canHdr2" class="canHdr" >

            <p>
                This is my 2nd div
            </p>

            <div class="canOuterHdr" >
                <canvas id="myCanvas2" width="300" height="195" style="position: relative;">
                    [No canvas support]
                </canvas>

            </div>

            <div id="slider2" class="newBg">
                <input id="slide2" type="range" min="0" max="100" step="1" value="0" onchange="counterSlider('slide2');" />
            </div>

        </div>
        <!-- canHdr2 -->
        <!-- canHdr3 -->
        <div id="canHdr3" class="canHdr" >
            <p>
                This is my 3rd div with slanting line. I want to move a ball on this line when I move the slider. So as the line increases ball will also move on the line.
            </p>

            <div class="canOuterHdr" >
                <canvas id="myCanvas3" width="300" height="195" style="position: relative;">
                    [No canvas support]
                </canvas>

            </div>

            <div id="slider3" class="newBg">
                <input id="slide3" type="range" min="0" max="100" step="1" value="0" onchange=" drawSlopeCurve2('slide3','100'); " />
            </div>

        </div>
        <!--/ canHdr3 -->
        <!-- canHdr4 -->
        <div id="canHdr4" class="canHdr" >

            <p>
                This is my 4th div with slanting line. I want to move a ball on this line when I move the slider. So as the line increases ball will also move on the line.
            </p>

            <div class="canOuterHdr" >
                <canvas id="myCanvas4" width="300" height="195" style="position: relative;">
                    [No canvas support]
                </canvas>

            </div>

            <div id="slider4" class="newBg">
                <input id="slide4" type="range" min="0" max="100" step="1" value="0" onchange=" drawSlopeCurve1('slide4','100'); " />
            </div>

        </div>
        <!--/ canHdr4 -->

    </div>
    <!-- /wrapper -->

    <script type="text/javascript">
        function counterSlider(sID) {

            var slideVal = document.getElementById(sID).value;
            /*if (maxValue ==100){

             slideVal=slideVal/100;
             }*/
            slideVal = slideVal / 100;
            var position = slideVal;

            var startPt = {
                x : 18.8,
                y : 45
            };
            var controlPt = {
                x : 28,
                y : 160
            };
            var endPt = {
                x : 228,
                y : 165
            };
            var startPt2 = {
                x : 20,
                y : 75
            };
            var controlPt2 = {
                x : 28,
                y : 160
            };
            var endPt2 = {
                x : 228,
                y : 165
            };

            if (slideVal == 0) {

                erase('myCanvas2');
                erase('myCanvas3');
                erase('myCanvas4');
                //newSprite('myCanvas1b', 18.8, 45);

                drawBezier2('myCanvas1', new Array({
                    x : 18.8,
                    y : 45
                }, {
                    x : 28,
                    y : 160
                }, {
                    x : 228,
                    y : 165
                }), slideVal);
                drawBezier2('myCanvas2', new Array({
                    x : 20,
                    y : 75
                }, {
                    x : 28,
                    y : 160
                }, {
                    x : 228,
                    y : 165
                }), slideVal);

            } else if (slideVal > 0 && slideVal <= 34) {

                erase('myCanvas1');
                //erase('myCanvas1b');
                erase('myCanvas2');
                erase('myCanvas3');
                erase('myCanvas4');

                drawBezier2('myCanvas1', new Array({
                    x : 18.8,
                    y : 45
                }, {
                    x : 28,
                    y : 160
                }, {
                    x : 228,
                    y : 165
                }), slideVal);
                drawBezier2('myCanvas2', new Array({
                    x : 20,
                    y : 75
                }, {
                    x : 28,
                    y : 160
                }, {
                    x : 228,
                    y : 165
                }), slideVal);

                drawNextPoint('myCanvas1', startPt, controlPt, endPt, position);
                drawNextPoint('myCanvas2', startPt2, controlPt2, endPt2, position);

            } else if (slideVal > 34 && slideVal <= 67) {

                erase('myCanvas1');

                erase('myCanvas2');
                erase('myCanvas3');
                erase('myCanvas4');

                drawBezier2('myCanvas1', new Array({
                    x : 18.8,
                    y : 45
                }, {
                    x : 28,
                    y : 160
                }, {
                    x : 228,
                    y : 165
                }), slideVal);
                drawBezier2('myCanvas2', new Array({
                    x : 20,
                    y : 75
                }, {
                    x : 28,
                    y : 160
                }, {
                    x : 228,
                    y : 165
                }), slideVal);

                drawNextPoint('myCanvas1', startPt, controlPt, endPt, position);
                drawNextPoint('myCanvas2', startPt2, controlPt2, endPt2, position);

            } else if (slideVal > 67 && slideVal <= 100) {

                erase('myCanvas1');

                erase('myCanvas2');
                erase('myCanvas3');
                erase('myCanvas4');

                drawBezier2('myCanvas1', new Array({
                    x : 18.8,
                    y : 45
                }, {
                    x : 28,
                    y : 160
                }, {
                    x : 228,
                    y : 165
                }), slideVal);
                drawBezier2('myCanvas2', new Array({
                    x : 20,
                    y : 75
                }, {
                    x : 28,
                    y : 160
                }, {
                    x : 228,
                    y : 165
                }), slideVal);

                drawNextPoint('myCanvas1', startPt, controlPt, endPt, position);
                drawNextPoint('myCanvas2', startPt2, controlPt2, endPt2, position);

            }
        }

        function erase(canvasId) {

            var canvas = document.getElementById(canvasId);
            var context = canvas.getContext("2d");
            context.beginPath();
            context.clearRect(0, 0, canvas.width, canvas.height);
            canvas.width = canvas.width;

        }


        /**********for backgroundImage********************/

        function _getQBezierValue(t, p1, p2, p3) {
            var iT = 1 - t;
            return iT * iT * p1 + 2 * iT * t * p2 + t * t * p3;

        }

        function getQuadraticCurvePoint(startX, startY, cpX, cpY, endX, endY, position) {
            return {
                x : _getQBezierValue(position, startX, cpX, endX),
                y : _getQBezierValue(position, startY, cpY, endY)
            };
        }

        function drawNextPoint(canId, startPt, controlPt, endPt, position) {
            var pt = getQuadraticCurvePoint(startPt.x, startPt.y, controlPt.x, controlPt.y, endPt.x, endPt.y, position);
            position = (position + 0.006) % 1.0;
            var canvas = document.getElementById(canId);
            var ctx = canvas.getContext('2d');
            //ctx.globalCompositeOperation = 'source-atop';
            //ctx.globalCompositeOperation = "destination-over";
            ctx.beginPath();
            ctx.fillStyle = "#0077c1";
            ctx.arc(pt.x, pt.y, 6, 0, Math.PI * 2, true);
            ctx.closePath();
            ctx.fill();
        }

        function newSprite(canId, mvx, mvy) {
            var canvas = document.getElementById(canId);
            var ctx = canvas.getContext('2d');
            ctx.globalCompositeOperation = 'source-atop';
            //ctx.globalCompositeOperation = "destination-over";
            ctx.beginPath();
            ctx.fillStyle = "#0077c1";
            ctx.arc(mvx, mvy, 6, 0, Math.PI * 2, true);
            ctx.closePath();
            ctx.fill();
        }

        function drawBezier2(canId, points, slideVal) {

            var canvas = document.getElementById(canId);

            var context = canvas.getContext("2d");
            //context.globalCompositeOperation = 'source-atop';
            //context.strokeStyle = "rgb(113, 113, 213)";
            context.strokeStyle = "#000";
            context.lineWidth = 0.6;
            context.beginPath();
            // Label end points
            //context.fillStyle = "rgb(0, 0, 0)";
            // Draw spline segemnts
            context.moveTo(points[0].x, points[0].y);
            for (var t = 0; t <= slideVal; t += 0.1) {
                context.lineTo(Math.pow(1 - t, 2) * points[0].x + 2 * (1 - t) * t * points[1].x + Math.pow(t, 2) * points[2].x, Math.pow(1 - t, 2) * points[0].y + 2 * (1 - t) * t * points[1].y + Math.pow(t, 2) * points[2].y);
            }

            // Stroke path
            context.stroke();
        }

        function drawSlopeCurve1(sID, maxValue) {
            // erase('canvasTwo');

            var canId = 'myCanvas4';
            var slideVal = parseInt(document.getElementById(sID).value);
            var canvas = document.getElementById(canId);
            var context = canvas.getContext('2d');
            canvas.width = canvas.width;
            //line end points
            x1 = 16;
            y1 = 170;
            x2 = 200;
            y2 = 80;

            //get slope (rise over run)
            var m = (y2 - y1) / (x2 - x1);
            //get y-intercept
            var b = y1 - (m * x1);
            //get distance between the two points
            var distance = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
            //get new x and y values
            var x = x1 + parseInt(distance / maxValue * slideVal);
            var y = parseInt(m * x + b);

            context.beginPath();
            context.moveTo(x1, y1);
            context.lineTo(x, y);
            context.lineWidth = 0.6;
            context.stroke();
        }

        function drawSlopeCurve2(sID, maxValue) {
            // erase('canvasTwo');

            var canId = 'myCanvas3';
            var slideVal = parseInt(document.getElementById(sID).value);
            var canvas = document.getElementById(canId);
            var context = canvas.getContext('2d');
            canvas.width = canvas.width;
            //line end points
            x1 = 16;
            y1 = 170;
            x2 = 160;
            y2 = 72;

            //get slope (rise over run)
            var m = (y2 - y1) / (x2 - x1);
            //get y-intercept
            var b = y1 - (m * x1);
            //get distance between the two points
            var distance = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
            //get new x and y values
            var x = x1 + parseInt(distance / maxValue * slideVal);
            var y = parseInt(m * x + b);

            context.beginPath();
            context.moveTo(x1, y1);
            context.lineTo(x, y);
            context.lineWidth = 0.6;
            context.stroke();
        }

    </script>
        </form>
    </body>
    </html>

Danke im Voraus. mein jsfiddle link:http://jsfiddle.net/g7hWD/1/

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