Почему все утверждают, что SpinLock быстрее? [закрыто]

Я прочитал много документов, статей и сообщений по всему Интернету. Почти все и везде утверждают, что SpinLock быстрее для коротких фрагментов кода, но я провел тест, и мне кажется, что простой Monitor.Enter работает быстрее, чем SpinLock.Enter (Test скомпилирован для .NET 4.5)

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading.Tasks;
using System.Linq;
using System.Globalization;
using System.ComponentModel;
using System.Threading;
using System.Net.Sockets;
using System.Net;

class Program
{
    static int _loopsCount = 1000000;
    static int _threadsCount = -1;

    static ProcessPriorityClass _processPriority = ProcessPriorityClass.RealTime;
    static ThreadPriority _threadPriority = ThreadPriority.Highest;

    static long _testingVar = 0;


    static void Main(string[] args)
    {
        _threadsCount = Environment.ProcessorCount;

        Console.WriteLine("Cores/processors count: {0}", Environment.ProcessorCount);

        Process.GetCurrentProcess().PriorityClass = _processPriority;

        TimeSpan tsInterlocked = ExecuteInterlocked();
        TimeSpan tsSpinLock = ExecuteSpinLock();
        TimeSpan tsMonitor = ExecuteMonitor();

        Console.WriteLine("Test with interlocked: {0} ms\r\nTest with SpinLock: {1} ms\r\nTest with Monitor: {2} ms",
            tsInterlocked.TotalMilliseconds,
            tsSpinLock.TotalMilliseconds,
            tsMonitor.TotalMilliseconds);

        Console.ReadLine();
    }

    static TimeSpan ExecuteInterlocked()
    {
        _testingVar = 0;

        ManualResetEvent _startEvent = new ManualResetEvent(false);
        CountdownEvent _endCountdown = new CountdownEvent(_threadsCount);

        Thread[] threads = new Thread[_threadsCount];

        for (int i = 0; i < threads.Length; i++)
        {
            threads[i] = new Thread(() =>
                {
                    _startEvent.WaitOne();

                    for (int j = 0; j < _loopsCount; j++)
                    {
                        Interlocked.Increment(ref _testingVar);
                    }

                    _endCountdown.Signal();
                });

            threads[i].Priority = _threadPriority;
            threads[i].Start();
        }

        Stopwatch sw = Stopwatch.StartNew();

        _startEvent.Set();
        _endCountdown.Wait();

        return sw.Elapsed;
    }

    static SpinLock _spinLock = new SpinLock();

    static TimeSpan ExecuteSpinLock()
    {
        _testingVar = 0;

        ManualResetEvent _startEvent = new ManualResetEvent(false);
        CountdownEvent _endCountdown = new CountdownEvent(_threadsCount);

        Thread[] threads = new Thread[_threadsCount];

        for (int i = 0; i < threads.Length; i++)
        {
            threads[i] = new Thread(() =>
            {
                _startEvent.WaitOne();

                bool lockTaken;

                for (int j = 0; j < _loopsCount; j++)
                {
                    lockTaken = false;

                    try
                    {
                        _spinLock.Enter(ref lockTaken);

                        _testingVar++;
                    }
                    finally
                    {
                        if (lockTaken)
                        {
                            _spinLock.Exit();
                        }
                    }
                }

                _endCountdown.Signal();
            });

            threads[i].Priority = _threadPriority;
            threads[i].Start();
        }

        Stopwatch sw = Stopwatch.StartNew();

        _startEvent.Set();
        _endCountdown.Wait();

        return sw.Elapsed;
    }

    static object _locker = new object();

    static TimeSpan ExecuteMonitor()
    {
        _testingVar = 0;

        ManualResetEvent _startEvent = new ManualResetEvent(false);
        CountdownEvent _endCountdown = new CountdownEvent(_threadsCount);

        Thread[] threads = new Thread[_threadsCount];

        for (int i = 0; i < threads.Length; i++)
        {
            threads[i] = new Thread(() =>
            {
                _startEvent.WaitOne();

                bool lockTaken;

                for (int j = 0; j < _loopsCount; j++)
                {
                    lockTaken = false;

                    try
                    {
                        Monitor.Enter(_locker, ref lockTaken);

                        _testingVar++;
                    }
                    finally
                    {
                        if (lockTaken)
                        {
                            Monitor.Exit(_locker);
                        }
                    }
                }

                _endCountdown.Signal();
            });

            threads[i].Priority = _threadPriority;
            threads[i].Start();
        }

        Stopwatch sw = Stopwatch.StartNew();

        _startEvent.Set();
        _endCountdown.Wait();

        return sw.Elapsed;
    }
}

На сервере с 24 ядрами по 2,5 ГГц это приложение, скомпилированное с x64, дало следующие результаты:

Cores/processors count: 24
Test with interlocked: 1373.0829 ms
Test with SpinLock: 10894.6283 ms
Test with Monitor: 1171.1591 ms

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