Как получить повернутое, увеличенное и панорамированное изображение из UIImageView в его полном разрешении?

У меня есть UIImageView, который можно вращать, панорамировать и масштабировать с помощью распознавателей жестов. В результате этоcropped в огороженном виде. Все работает нормально, но я не знаю, как сохранитьvisible part картины в своемfull resolution, Это не захват экрана.

Я знаю, что получаю UIImage прямо из видимого содержимого UIImageView, но оно ограничено разрешением экрана.

Я предполагаю, что я должен сделать те же преобразования на UIImage и обрезать его. Есть ли простой способ сделать это?

Update: For example, I have an UIImageView with an image in high resolution, let's say a 8MP iPhone 4s camera photo, which is transformed with gestures, so it becomes scaled, rotated and moved around in its enclosing view. Obviously there is some cropping going on so only a part of the image is displayed. There is a huge difference between the displayed screen resolution and the underlining image resolution, I need an image in the image resolution. The UIImageView is in UIViewContentModeScaleAspectFit, но решение с UIViewContentModeScaleAspectFill тоже подойдет.

Это мой код:

- (void)rotatePiece:(UIRotationGestureRecognizer *)gestureRecognizer {

    if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged) {
        [gestureRecognizer view].transform = CGAffineTransformRotate([[gestureRecognizer view] transform], [gestureRecognizer rotation]);
        [gestureRecognizer setRotation:0];
    }
}

- (void)scalePiece:(UIPinchGestureRecognizer *)gestureRecognizer {

    if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged) {
        [gestureRecognizer view].transform = CGAffineTransformScale([[gestureRecognizer view] transform], [gestureRecognizer scale], [gestureRecognizer scale]);
        [gestureRecognizer setScale:1];
    }
}

-(void)panGestureMoveAround:(UIPanGestureRecognizer *)gestureRecognizer;
{
    UIView *piece = [gestureRecognizer view];

    //We pass in the gesture to a method that will help us align our touches so that the pan and pinch will seems to originate between the fingers instead of other points or center point of the UIView    
    if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged) {

        CGPoint translation = [gestureRecognizer translationInView:[piece superview]];
        [piece setCenter:CGPointMake([piece center].x + translation.x, [piece center].y+translation.y)];
        [gestureRecognizer setTranslation:CGPointZero inView:[piece superview]];
    } else if([gestureRecognizer state] == UIGestureRecognizerStateEnded) {
        //Put the code that you may want to execute when the UIView became larger than certain value or just to reset them back to their original transform scale
    }
}


- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
    // if the gesture recognizers are on different views, don't allow simultaneous recognition
    if (gestureRecognizer.view != otherGestureRecognizer.view)
        return NO;

    // if either of the gesture recognizers is the long press, don't allow simultaneous recognition
    if ([gestureRecognizer isKindOfClass:[UILongPressGestureRecognizer class]] || [otherGestureRecognizer isKindOfClass:[UILongPressGestureRecognizer class]])
        return NO;

    return YES;
}

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view from its nib.
    appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];    
    faceImageView.image = appDelegate.faceImage;

    UIRotationGestureRecognizer *rotationGesture = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotatePiece:)];
    [faceImageView addGestureRecognizer:rotationGesture];
    [rotationGesture setDelegate:self];

    UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(scalePiece:)];
    [pinchGesture setDelegate:self];
    [faceImageView addGestureRecognizer:pinchGesture];

    UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panGestureMoveAround:)];
    [panRecognizer setMinimumNumberOfTouches:1];
    [panRecognizer setMaximumNumberOfTouches:2];
    [panRecognizer setDelegate:self];
    [faceImageView addGestureRecognizer:panRecognizer];


    [[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];

    [appDelegate fadeObject:moveIcons StartAlpha:0 FinishAlpha:1 Duration:2];
    currentTimer = [NSTimer timerWithTimeInterval:4.0f target:self selector:@selector(fadeoutMoveicons) userInfo:nil repeats:NO];

    [[NSRunLoop mainRunLoop] addTimer: currentTimer forMode: NSDefaultRunLoopMode];

}

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